Moved shaders to separate OpenGL and DirectX folders

This commit is contained in:
2015-10-19 14:08:12 +02:00
parent d423239320
commit 1abee730ec
21 changed files with 130 additions and 10 deletions
@@ -0,0 +1,29 @@
/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#version 440
layout (location = 0) in vec3 Position;
out vec2 TextureCoord;
void main()
{
gl_Position = vec4(Position, 1.0);
TextureCoord = (vec2(Position) + 1.0) / 2.0;
}