Moved shaders to separate OpenGL and DirectX folders

This commit is contained in:
2015-10-19 14:08:12 +02:00
parent d423239320
commit 1abee730ec
21 changed files with 130 additions and 10 deletions
+7 -1
View File
@@ -4,13 +4,19 @@ SET DeployLocation=bin\
ECHO Deploying resources to %DeployLocation%
:: Asset folders
RMDIR "%DeployLocation%\Models"
RMDIR "%DeployLocation%\Textures"
RMDIR "%DeployLocation%\Sounds"
MKLINK "%DeployLocation%\Models\" "assets\Models" /J
MKLINK "%DeployLocation%\Textures\" "assets\Textures\" /J
MKLINK "%DeployLocation%\Sounds\" "assets\Sounds\" /J
:: Configuration files
MKLINK "%DeployLocation%\DefaultConfig.ini" "assets\DefaultConfig.ini" /H
:: Shaders
MKLINK "%DeployLocation%\Shaders\" "src\game\Core\Shaders\" /J
RMDIR /S /Q "%DeployLocation%\Shaders"
MKDIR "%DeployLocation%\Shaders"
MKLINK "%DeployLocation%\Shaders\OpenGL\" "src\game\Rendering\OpenGL\Shaders\" /J
MKLINK "%DeployLocation%\Shaders\DirectX\" "src\game\Rendering\DirectX\Shaders\" /J
:: Platform specific binaries
IF "%~1"=="" GOTO :EOF
ECHO Deploying %1 binaries to %DeployLocation%