Moved shaders to separate OpenGL and DirectX folders
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+7
-1
@@ -4,13 +4,19 @@ SET DeployLocation=bin\
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ECHO Deploying resources to %DeployLocation%
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:: Asset folders
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RMDIR "%DeployLocation%\Models"
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RMDIR "%DeployLocation%\Textures"
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RMDIR "%DeployLocation%\Sounds"
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MKLINK "%DeployLocation%\Models\" "assets\Models" /J
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MKLINK "%DeployLocation%\Textures\" "assets\Textures\" /J
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MKLINK "%DeployLocation%\Sounds\" "assets\Sounds\" /J
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:: Configuration files
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MKLINK "%DeployLocation%\DefaultConfig.ini" "assets\DefaultConfig.ini" /H
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:: Shaders
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MKLINK "%DeployLocation%\Shaders\" "src\game\Core\Shaders\" /J
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RMDIR /S /Q "%DeployLocation%\Shaders"
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MKDIR "%DeployLocation%\Shaders"
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MKLINK "%DeployLocation%\Shaders\OpenGL\" "src\game\Rendering\OpenGL\Shaders\" /J
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MKLINK "%DeployLocation%\Shaders\DirectX\" "src\game\Rendering\DirectX\Shaders\" /J
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:: Platform specific binaries
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IF "%~1"=="" GOTO :EOF
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ECHO Deploying %1 binaries to %DeployLocation%
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