Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
viktorljung
2015-10-05 17:02:42 +02:00
27 changed files with 1123 additions and 619 deletions
+55 -120
View File
@@ -10,130 +10,54 @@
void dd::Systems::LevelSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EContact, &LevelSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LevelSystem::OnLifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, &LevelSystem::OnScoreEvent);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &LevelSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, &LevelSystem::OnCreatePowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
}
return;
}
void dd::Systems::LevelSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
m_World->CommitEntity(life);
}
void dd::Systems::LevelSystem::Update(double dt)
{
if (!m_Initialized) {
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
m_Initialized = true;
}
if (Lives() < 0)
{
SetLives(3);
Events::GameOver e;
EventBroker->Publish(e);
}
}
void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto ball = m_World->GetComponent<Components::Ball>(entity);
SetNotResettingTheStage(NotResettingTheStage() + 0.01 * dt);
if (ball != nullptr) {
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (glm::abs(transformBall->Velocity.y) < 2) {
if (transformBall->Velocity.y > 0) {
transformBall->Velocity.y = 2;
} else {
transformBall->Velocity.y = -2;
}
}
if (transformBall->Position.y < -EdgeY() - 4) {
if (MultiBalls() != 0) {
SetMultiBalls(MultiBalls() - 1);
// m_World->RemoveComponent<Components::Ball>(entity);
// m_World->RemoveComponent<Components::Transform>(entity);
// m_World->RemoveComponent<Components::CircleShape>(entity);
// m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity);
} else if (Lives() == PastLives()) {
Events::ResetBall be;
EventBroker->Publish(be);
Events::LifeLost e;
e.Entity = entity;
EventBroker->Publish(e);
return;
}
} else if (transformBall->Position.x > EdgeX()) {
if (transformBall->Velocity.x > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} else if (transformBall->Position.x < -EdgeX()) {
if (transformBall->Velocity.x < 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} else if (transformBall->Position.y > EdgeY()) {
if (transformBall->Velocity.y > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
}
}
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) {
if (life->Number + 1 == PastLives()) {
// m_World->RemoveComponent<Components::Life>(entity);
// m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
}
if (NumberOfBricks() <= 0) {
/*SetRestarting(true);
if (NumberOfBricks() <= 0 && Restarting() == false) {
if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::ResetBall e;
EventBroker->Publish(e);
Events::ScoreEvent es;
es.Score = 500;
EventBroker->Publish(es);
Events::StageCleared ec;
EventBroker->Publish(ec);
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
if (NotResettingTheStage() > 5) {
SetRestarting(true);
Events::ResetBall e;
EventBroker->Publish(e);
Events::ScoreEvent es;
es.Score = 500;
EventBroker->Publish(es);
Events::StageCleared ec;
EventBroker->Publish(ec);
SetNotResettingTheStage(0);
//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
}
} else {
if (ball != nullptr && MultiBalls() > 0) {
SetMultiBalls(MultiBalls() - 1);
SetMultiBalls(MultiBalls()-1);
m_World->RemoveComponent<Components::Ball>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveComponent<Components::CircleShape>(entity);
m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity);
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
} else {
auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
if (powerUp != nullptr) {
@@ -143,22 +67,22 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_World->RemoveEntity(entity);
}
}
}*/
}
}
}
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
{
SetNumberOfBricks(rows * lines);
std::cout << "You're only doing this once, right?" << std::endl;
int num = 0;
//std::cout << "You're only doing this once, right?" << std::endl;
int num = Lines();
for (int i = 0; i < rows; i++) {
num++;
num--;
for (int j = 0; j < Lines(); j++) {
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
}
if (num == 7)
num = 0;
if (num == 1)
num = Lines();
}
SetNumberOfBricks(rows * lines);
@@ -179,12 +103,12 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
std::string fileName = "Textures/Bricks/";
/*std::string fileName = "Textures/Bricks/";
fileName.append(std::to_string(num));
fileName.append(".png");
fileName.append(".png");*/
//sprite->SpriteFile = fileName;
model->ModelFile = "Models/Test/Brick/Brick.obj";
if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) {
if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
model->ModelFile = "Models/Brick/IceBrick.obj";
}
@@ -210,17 +134,17 @@ void dd::Systems::LevelSystem::ProcessCollision()
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
{
auto brick = m_World->GetComponent<Components::Brick>(entity);
/*auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
/*if (numberOfBricks < 1) {
if (numberOfBricks < 1) {
EndLevel();
}*/
}
}
return;
return;*/
}
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
@@ -256,7 +180,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
}
auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
if (power != nullptr) {
if (power != nullptr && NumberOfBricks() > 1) {
Events::CreatePowerUp e;
auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
e.Position = transform->Position;
@@ -264,6 +188,12 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
}
if (ball != nullptr && Restarting() == false) {
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = entityBall;
EventBroker->Publish(ec);
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
// m_World->RemoveComponent<Components::Brick>(entityBrick);
@@ -290,28 +220,24 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
EventBroker->Publish(e);
//TODO: Bricks dont collide with walls D=
SetNumberOfBricks(NumberOfBricks() - 1);
if (NumberOfBricks() <= 0) {
SetMultiBalls(MultiBalls() + 1);
//SetMultiBalls(MultiBalls() + 1);
}
Events::ScoreEvent es;
es.Score = brick->Score;
es.Score = brick->Score * ball->Combo;
EventBroker->Publish(es);
// std::cout << NumberOfBricks() << std::endl;
//std::cout << "Score: " << Score() << std::endl;
std::cout << "Combo: " << ball->Combo << std::endl;
//std::cout << NumberOfBricks() << std::endl;
//std::cout << "Brick Score: " << brick->Score << std::endl;
std::cout << "Score: " << Score() << std::endl;
}
return true;
}
bool dd::Systems::LevelSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
SetLives(Lives() - 1);
return true;
}
bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
{
SetScore(Score() += event.Score);
@@ -322,6 +248,15 @@ bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
{
SetMultiBalls(MultiBalls()+2);
std::cout << MultiBalls() << std::endl;
return true;
}
bool dd::Systems::LevelSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
{
SetMultiBalls(MultiBalls()-1);
std::cout << MultiBalls() << std::endl;
return true;
}
bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event)