Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Core/Engine.h include/Physics/PhysicsSystem.h src/game/Game/PadSystem.cpp src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
+55
-120
@@ -10,130 +10,54 @@
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void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LevelSystem::OnLifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, &LevelSystem::OnScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &LevelSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, &LevelSystem::OnCreatePowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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return;
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}
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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m_World->CommitEntity(life);
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}
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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m_Initialized = true;
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}
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if (Lives() < 0)
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{
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SetLives(3);
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Events::GameOver e;
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EventBroker->Publish(e);
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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SetNotResettingTheStage(NotResettingTheStage() + 0.01 * dt);
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if (ball != nullptr) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (glm::abs(transformBall->Velocity.y) < 2) {
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if (transformBall->Velocity.y > 0) {
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transformBall->Velocity.y = 2;
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} else {
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transformBall->Velocity.y = -2;
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}
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}
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if (transformBall->Position.y < -EdgeY() - 4) {
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if (MultiBalls() != 0) {
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SetMultiBalls(MultiBalls() - 1);
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// m_World->RemoveComponent<Components::Ball>(entity);
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// m_World->RemoveComponent<Components::Transform>(entity);
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// m_World->RemoveComponent<Components::CircleShape>(entity);
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// m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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} else if (Lives() == PastLives()) {
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Events::ResetBall be;
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EventBroker->Publish(be);
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Events::LifeLost e;
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e.Entity = entity;
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EventBroker->Publish(e);
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return;
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}
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} else if (transformBall->Position.x > EdgeX()) {
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if (transformBall->Velocity.x > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} else if (transformBall->Position.x < -EdgeX()) {
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if (transformBall->Velocity.x < 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} else if (transformBall->Position.y > EdgeY()) {
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if (transformBall->Velocity.y > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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}
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}
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life->Number + 1 == PastLives()) {
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// m_World->RemoveComponent<Components::Life>(entity);
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// m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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}
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}
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}
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if (NumberOfBricks() <= 0) {
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/*SetRestarting(true);
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if (NumberOfBricks() <= 0 && Restarting() == false) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::ResetBall e;
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EventBroker->Publish(e);
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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Events::StageCleared ec;
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EventBroker->Publish(ec);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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if (NotResettingTheStage() > 5) {
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SetRestarting(true);
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Events::ResetBall e;
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EventBroker->Publish(e);
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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Events::StageCleared ec;
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EventBroker->Publish(ec);
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SetNotResettingTheStage(0);
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//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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}
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} else {
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if (ball != nullptr && MultiBalls() > 0) {
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SetMultiBalls(MultiBalls() - 1);
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SetMultiBalls(MultiBalls()-1);
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m_World->RemoveComponent<Components::Ball>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveComponent<Components::CircleShape>(entity);
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m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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} else {
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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if (powerUp != nullptr) {
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@@ -143,22 +67,22 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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m_World->RemoveEntity(entity);
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}
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}
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}*/
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}
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
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{
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SetNumberOfBricks(rows * lines);
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std::cout << "You're only doing this once, right?" << std::endl;
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int num = 0;
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//std::cout << "You're only doing this once, right?" << std::endl;
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int num = Lines();
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for (int i = 0; i < rows; i++) {
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num++;
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num--;
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for (int j = 0; j < Lines(); j++) {
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
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}
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if (num == 7)
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num = 0;
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if (num == 1)
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num = Lines();
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}
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SetNumberOfBricks(rows * lines);
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@@ -179,12 +103,12 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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std::string fileName = "Textures/Bricks/";
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/*std::string fileName = "Textures/Bricks/";
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fileName.append(std::to_string(num));
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fileName.append(".png");
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fileName.append(".png");*/
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) {
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if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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model->ModelFile = "Models/Brick/IceBrick.obj";
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}
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@@ -210,17 +134,17 @@ void dd::Systems::LevelSystem::ProcessCollision()
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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/*if (numberOfBricks < 1) {
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if (numberOfBricks < 1) {
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EndLevel();
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}*/
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}
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}
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return;
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return;*/
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}
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bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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@@ -256,7 +180,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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}
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auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
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if (power != nullptr) {
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if (power != nullptr && NumberOfBricks() > 1) {
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Events::CreatePowerUp e;
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auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
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e.Position = transform->Position;
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@@ -264,6 +188,12 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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}
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if (ball != nullptr && Restarting() == false) {
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ball->Combo += 1;
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Events::ComboEvent ec;
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ec.Combo = ball->Combo;
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ec.Ball = entityBall;
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EventBroker->Publish(ec);
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auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
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// m_World->RemoveComponent<Components::Brick>(entityBrick);
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@@ -290,28 +220,24 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(e);
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//TODO: Bricks dont collide with walls D=
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SetNumberOfBricks(NumberOfBricks() - 1);
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if (NumberOfBricks() <= 0) {
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SetMultiBalls(MultiBalls() + 1);
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//SetMultiBalls(MultiBalls() + 1);
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}
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Events::ScoreEvent es;
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es.Score = brick->Score;
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es.Score = brick->Score * ball->Combo;
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EventBroker->Publish(es);
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// std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Score: " << Score() << std::endl;
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std::cout << "Combo: " << ball->Combo << std::endl;
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//std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Brick Score: " << brick->Score << std::endl;
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std::cout << "Score: " << Score() << std::endl;
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}
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return true;
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}
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bool dd::Systems::LevelSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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SetLives(Lives() - 1);
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return true;
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}
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bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
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{
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SetScore(Score() += event.Score);
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@@ -322,6 +248,15 @@ bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
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bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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SetMultiBalls(MultiBalls()+2);
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std::cout << MultiBalls() << std::endl;
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return true;
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}
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bool dd::Systems::LevelSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
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{
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SetMultiBalls(MultiBalls()-1);
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std::cout << MultiBalls() << std::endl;
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return true;
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}
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bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event)
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