Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
viktorljung
2015-10-05 17:02:42 +02:00
27 changed files with 1123 additions and 619 deletions
+38 -79
View File
@@ -26,23 +26,35 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Pad");
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(0.f, -3.5f, -10.f);
ctransform->Scale = glm::vec3(1.0f, 1.0f, 1.f);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
rectangleShape->Dimensions = glm::vec3(1.f, 0.5f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
physics->Category = CollisionLayer::Type::Pad;
physics->Mask = CollisionLayer::Type::Ball | CollisionLayer::Type::PowerUp;
physics->Calculate = true;
auto cModel = m_World->AddComponent<Components::Model>(ent);
cModel->ModelFile = "Models/Submarine2.obj";
auto pad = m_World->AddComponent<Components::Pad>(ent);
m_World->CommitEntity(ent);
SetEdge(3.2 - (ctransform->Scale.x / 2));
}
}
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != nullptr) {
if (ReplaceBall() == true) {
SetReplaceBall(false);
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
}
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
}
void dd::Systems::PadSystem::Update(double dt)
@@ -69,9 +81,15 @@ void dd::Systems::PadSystem::Update(double dt)
transform->Velocity.x = pad->MaxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
if (transform->Position.x > Edge()) {
transform->Position.x = Edge();
} else if (transform->Position.x < -Edge()) {
transform->Position.x = -Edge();
}
transform->Velocity += acceleration * (float)dt;
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
}
if (Left()) {
acceleration.x = -pad->AccelerationSpeed;
@@ -85,40 +103,9 @@ void dd::Systems::PadSystem::Update(double dt)
SetPad(pad);
SetAcceleration(acceleration);
if (MultiBall() == true) {
SetMultiBall(false);
Events::MultiBall e;
e.padTransform = transform;
EventBroker->Publish(e);
}
return;
}
EntityID dd::Systems::PadSystem::CreateBall()
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
physics->Category = CollisionLayer::Type::Ball;
physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
physics->Calculate = true;
cball->Speed = 5.f;
m_World->CommitEntity(ent);
return ent;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{
int val = event.KeyCode;
@@ -135,9 +122,12 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
//acceleration.x = 0.01f;
SetRight(true);
} else if (val == GLFW_KEY_R) {
SetReplaceBall(true);
Events::ResetBall e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_M) {
SetMultiBall(true);
Events::MultiBall e;
e.padTransform = Transform();
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
}
@@ -251,40 +241,9 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
return true;
}
bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
{
SetReplaceBall(true);
return true;
}
bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
{
auto ent1 = CreateBall();
auto ent2 = CreateBall();
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
auto padTransform = event.padTransform;
float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
if (x1 < -3.1) {
x1 = 3;
}
if (x2 > 3.1) {
x2 = -3;
}
transform1->Position = glm::vec3(x1, -5.5, -10);
transform2->Position = glm::vec3(x2, -5.5, -10);
transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
return true;
}
bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
auto entity = CreateBall();
//auto entity = CreateBall();
return true;
}