First iteration of GUI code. GUI is rendered on top of everything, world still separate.
This commit is contained in:
@@ -0,0 +1,81 @@
|
||||
#ifndef GUI_Viewport_h__
|
||||
#define GUI_Viewport_h__
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "GUI/Frame.h"
|
||||
#include "World.h"
|
||||
#include "Systems/TransformSystem.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Camera.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Viewport : public Frame
|
||||
{
|
||||
public:
|
||||
Viewport(Frame* parent, std::string name, std::shared_ptr<World> world)
|
||||
: Frame(parent, name)
|
||||
, m_World(world)
|
||||
{ }
|
||||
|
||||
EntityID CameraEntity() const { return m_CameraEntity; }
|
||||
void SetCameraEntity(EntityID cameraEntity)
|
||||
{
|
||||
m_CameraEntity = cameraEntity;
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(cameraEntity);
|
||||
if (!transformComponent)
|
||||
return;
|
||||
auto cameraComponent = m_World->GetComponent<Components::Camera>(cameraEntity);
|
||||
if (!cameraComponent)
|
||||
return;
|
||||
|
||||
m_Camera = std::make_shared<Camera>(cameraComponent->FOV, cameraComponent->NearClip, cameraComponent->FarClip);
|
||||
}
|
||||
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
if (!m_TransformSystem)
|
||||
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(m_CameraEntity);
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
auto cameraComponent = m_World->GetComponent<Components::Camera>(m_CameraEntity);
|
||||
if (!cameraComponent)
|
||||
return;
|
||||
|
||||
Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(m_CameraEntity);
|
||||
|
||||
m_Camera->SetFOV(cameraComponent->FOV);
|
||||
m_Camera->SetNearClip(cameraComponent->NearClip);
|
||||
m_Camera->SetFarClip(cameraComponent->FarClip);
|
||||
m_Camera->SetPosition(absoluteTransform.Position);
|
||||
m_Camera->SetOrientation(absoluteTransform.Orientation);
|
||||
}
|
||||
|
||||
void Draw(std::shared_ptr<Renderer> renderer) override
|
||||
{
|
||||
if (!m_Camera)
|
||||
return;
|
||||
|
||||
renderer->SetCamera(m_Camera);
|
||||
renderer->SetViewport(AbsoluteRectangle());
|
||||
renderer->DrawWorld(m_Parent->RenderQueue);
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<World> m_World;
|
||||
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
|
||||
std::shared_ptr<Camera> m_Camera;
|
||||
EntityID m_CameraEntity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // GUI_Viewport_h__
|
||||
Reference in New Issue
Block a user