First iteration of GUI code. GUI is rendered on top of everything, world still separate.
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+12
-1
@@ -79,6 +79,15 @@ file(GLOB SOURCE_FILES_Sound
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)
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source_group(Sound FILES ${SOURCE_FILES_Sound})
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#file(GLOB SOURCE_FILES_GUI
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# "${INCLUDE_PATH}/GUI/*.h"
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# "GUI/*.cpp"
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#)
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set(SOURCE_FILES_GUI
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"${INCLUDE_PATH}/GUI/Frame.h"
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)
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source_group(GUI FILES ${SOURCE_FILES_GUI})
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set(SOURCE_FILES
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${SOURCE_FILES_Core}
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${SOURCE_FILES_Core_Util}
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@@ -87,7 +96,9 @@ set(SOURCE_FILES
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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${SOURCE_FILES_Sound} ../../include/Game/EGameOver.h ../../include/Game/Bricks/CPowerUpBrick.h ../../include/Game/CPowerUp.h ../../include/Game/ECreatePowerUp.h ../../include/Game/EPowerUpTaken.h)
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${SOURCE_FILES_Sound}
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${SOURCE_FILES_GUI}
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)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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