First iteration of GUI code. GUI is rendered on top of everything, world still separate.

This commit is contained in:
2015-09-22 14:39:08 +02:00
parent 0e6fcfb2ba
commit 1d500eb4f6
12 changed files with 855 additions and 54 deletions
+12 -1
View File
@@ -79,6 +79,15 @@ file(GLOB SOURCE_FILES_Sound
)
source_group(Sound FILES ${SOURCE_FILES_Sound})
#file(GLOB SOURCE_FILES_GUI
# "${INCLUDE_PATH}/GUI/*.h"
# "GUI/*.cpp"
#)
set(SOURCE_FILES_GUI
"${INCLUDE_PATH}/GUI/Frame.h"
)
source_group(GUI FILES ${SOURCE_FILES_GUI})
set(SOURCE_FILES
${SOURCE_FILES_Core}
${SOURCE_FILES_Core_Util}
@@ -87,7 +96,9 @@ set(SOURCE_FILES
${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics}
${SOURCE_FILES_Game}
${SOURCE_FILES_Sound} ../../include/Game/EGameOver.h ../../include/Game/Bricks/CPowerUpBrick.h ../../include/Game/CPowerUp.h ../../include/Game/ECreatePowerUp.h ../../include/Game/EPowerUpTaken.h)
${SOURCE_FILES_Sound}
${SOURCE_FILES_GUI}
)
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")