From 1d94338214ebd065186e83fa307599be88998de9 Mon Sep 17 00:00:00 2001 From: PlatinumSkink Date: Thu, 10 Sep 2015 21:46:03 +0200 Subject: [PATCH] Added CBall --- assets/Textures/{Pad.png => 2048 512 Pad.png} | Bin assets/Textures/AgileBreakOut - Shortcut.lnk | Bin 0 -> 916 bytes include/Game/CBall.h | 25 ++++++++++++++++++ include/Game/LevelSystem.h | 1 + src/game/CMakeLists.txt | 2 +- src/game/Game/LevelSystem.cpp | 5 +--- 6 files changed, 28 insertions(+), 5 deletions(-) rename assets/Textures/{Pad.png => 2048 512 Pad.png} (100%) create mode 100644 assets/Textures/AgileBreakOut - Shortcut.lnk create mode 100644 include/Game/CBall.h diff --git a/assets/Textures/Pad.png b/assets/Textures/2048 512 Pad.png similarity index 100% rename from assets/Textures/Pad.png rename to assets/Textures/2048 512 Pad.png diff --git a/assets/Textures/AgileBreakOut - Shortcut.lnk b/assets/Textures/AgileBreakOut - Shortcut.lnk new file mode 100644 index 0000000000000000000000000000000000000000..82bd0c9726c56f74f27bed38d0b1d5e46ace0880 GIT binary patch literal 916 zcmah{T}V@57=ETUG$N0=$bQHX3+7}xNytV;+tR~g>kNh&GQ#2JI!$Nnr^_w`iztYK z?q)2hyfM0px+%P>+Y#A6(M3ThA-fQ~5qjRUwT&+9Jv{ICeecinz3+Rz005Jvff`sc zG=^@X84CBCt~>A6SBj?Pud{^@tF_f|(r+rqSGCh*L1*Z@RFNn`W{RB~l$+l5%QvQkcgNA(8=y;oUmpu#6y z4z-jMKFc*3!(bhkY`YzHcvzQ?NyOnrnmURkG~|psIvAr72MEcR^#~zyme@ly66RwI z^U}E%KCNex;2@1TMc7@$lh7yQ-gG>g)N-tQ8+!Of3_VKD7N8JhYF{`M{_T4C*@qkI z!bY+EVP@ix3_eDnlV~N%y<1_24{nmwCfg-phUBS*%vC!4d`;b_JSsJe-MYWJ=%jtS zL #include diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt index f76976d..aece1db 100755 --- a/src/game/CMakeLists.txt +++ b/src/game/CMakeLists.txt @@ -67,7 +67,7 @@ set(SOURCE_FILES ${SOURCE_FILES_Rendering} ${SOURCE_FILES_Transform} ${SOURCE_FILES_Game} - ../../include/Game/CBrick.h ../../include/Game/EStageCleared.h ../../include/Game/CPad.h Game/PadSystem.cpp ../../include/Game/PadSystem.h) +) if(CMAKE_COMPILER_IS_GNUCXX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread") diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index 5e33379..866a72b 100644 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -11,8 +11,6 @@ void dd::Systems::LevelSystem::Initialize() { CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge); - - return; } @@ -81,13 +79,12 @@ bool dd::Systems::LevelSystem::OnContact(/*const dd::Events::Contact &event,*/) EntityID entityBall; EntityID entity1; EntityID entity2; - EntityID ball; auto brick = m_World->GetComponent(entity1); + auto ball = m_World->GetComponent(entity2); if (brick != NULL) { entityBrick = entity1; - ball = m_World->GetComponent(entity2); if (ball != NULL) { entityBall = entity2;