Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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+25
-28
@@ -100,34 +100,28 @@ public:
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m_World->Initialize();
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//TODO: Remove tobias light-test code.
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/*{
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}*/
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//OctoBall
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -9.9f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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transform->Velocity = glm::vec3(1.0f, -5.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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auto plight = m_World->AddComponent<Components::PointLight>(ent);
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plight->Radius = 2.f;
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m_World->CommitEntity(ent);
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}
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// {
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// auto ent = m_World->CreateEntity();
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// std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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// transform->Position = glm::vec3(0.5f, 0.f, -9.9f);
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// transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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// transform->Velocity = glm::vec3(1.0f, -5.f, 0.f);
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//
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// auto model = m_World->AddComponent<Components::Model>(ent);
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// model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//
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// std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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// std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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//
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// std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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// physics->Static = false;
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//
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// auto plight = m_World->AddComponent<Components::PointLight>(ent);
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// plight->Radius = 2.f;
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//
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// m_World->CommitEntity(ent);
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// }
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//PointLightTest
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{
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@@ -136,6 +130,7 @@ public:
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transform->Position = glm::vec3(2.f, 1.5f, -9.f);
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auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
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pl->Radius = 8.f;
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m_World->CommitEntity(t_Light);
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}
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//Halfpipe background test model.
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@@ -146,17 +141,19 @@ public:
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transform->Scale = glm::vec3(15.f);
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auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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m_World->CommitEntity(t_halfPipe);
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}
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//Water test
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{
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auto t_waterBody = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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transform->Position = glm::vec3(1.5f, 1.5f, -10.f);
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auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
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auto sprite = m_World->AddComponent<Components::Sprite>(t_waterBody);
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sprite->SpriteFile = "Textures/Test/Brick_Diffuse.png";
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auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
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m_World->CommitEntity(t_waterBody);
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}
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{
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