Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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@@ -67,6 +67,7 @@ private:
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const b2ParticleSystemDef m_ParticleSystemDef;
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b2ParticleSystem *m_ParticleSystem;
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b2ParticleGroup* t_watergroup;
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void InitializeWater();
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