Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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@@ -104,7 +104,8 @@ void dd::Systems::PadSystem::Update(double dt)
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transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
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if (Left()) {
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acceleration.x = -pad->AccelerationSpeed;
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}
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else if (Right()) {
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acceleration.x = pad->AccelerationSpeed;
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