diff --git a/src/game/Game/BallSystem.cpp b/src/game/Game/BallSystem.cpp index bc16cb4..20d223b 100644 --- a/src/game/Game/BallSystem.cpp +++ b/src/game/Game/BallSystem.cpp @@ -303,7 +303,7 @@ bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event) bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event) { SetMultiBalls(MultiBalls() - 1); - std::cout << MultiBalls() << std::endl; + //std::cout << MultiBalls() << std::endl; if (MultiBalls() < 0) { auto ent = CreateBall(); SetMultiBalls(0); @@ -340,6 +340,6 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event) transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed; SetMultiBalls(MultiBalls() + 2); - std::cout << MultiBalls() << std::endl; + //std::cout << MultiBalls() << std::endl; return true; } diff --git a/src/game/Physics/PhysicsSystem.cpp b/src/game/Physics/PhysicsSystem.cpp index b24f2d8..8496a1f 100644 --- a/src/game/Physics/PhysicsSystem.cpp +++ b/src/game/Physics/PhysicsSystem.cpp @@ -254,7 +254,8 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity) return; } - LOG_INFO("Removing entity %i", entity); + //It told me I was removing a lot of objects, and I didn't need that information, so I commented it out. + //LOG_INFO("Removing entity %i", entity); it->second->GetWorld()->DestroyBody(it->second); m_BodiesToEntities.erase(it->second); m_EntitiesToBodies.erase(entity);