diff --git a/include/Core/Engine.h b/include/Core/Engine.h index e128c59..d692aa3 100755 --- a/include/Core/Engine.h +++ b/include/Core/Engine.h @@ -78,6 +78,7 @@ public: m_World->ComponentFactory.Register(); m_World->ComponentFactory.Register(); m_World->ComponentFactory.Register(); + m_World->ComponentFactory.Register(); m_World->SystemFactory.Register( [this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); }); m_World->AddSystem(); @@ -94,6 +95,8 @@ public: //TODO: Remove tobias light-test code. + /*{ + }*/ //OctoBall { @@ -156,8 +159,8 @@ public: { auto topWall = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(topWall); - transform->Position = glm::vec3(0.f, 5.f, -10.f); - transform->Scale = glm::vec3(15.f, 0.5f, 1.f); + transform->Position = glm::vec3(0.f, 6.f, -10.f); + transform->Scale = glm::vec3(18.f, 0.5f, 1.f); std::shared_ptr sprite = m_World->AddComponent(topWall); sprite->SpriteFile = "Textures/Core/ErrorTexture.png"; diff --git a/include/Game/CBall.h b/include/Game/CBall.h index d5c652f..e6b96c1 100644 --- a/include/Game/CBall.h +++ b/include/Game/CBall.h @@ -15,7 +15,7 @@ namespace Components struct Ball : Component { - + int number = 0; }; } diff --git a/include/Game/CLife.h b/include/Game/CLife.h new file mode 100644 index 0000000..b5b6a92 --- /dev/null +++ b/include/Game/CLife.h @@ -0,0 +1,26 @@ +// +// Created by Administrator on 2015-09-15. +// + +#ifndef DAYDREAM_CLIFE_H +#define DAYDREAM_CLIFE_H + +#include "Core/Component.h" + +namespace dd +{ + +namespace Components +{ + +struct Life : Component { + + int number = 0; + +}; + +} + +} + +#endif //DAYDREAM_CLIFE_H diff --git a/include/Game/ELifeLost.h b/include/Game/ELifeLost.h new file mode 100644 index 0000000..b77eee1 --- /dev/null +++ b/include/Game/ELifeLost.h @@ -0,0 +1,27 @@ +// +// Created by Administrator on 2015-09-15. +// + +#ifndef DAYDREAM_ELIFELOST_H +#define DAYDREAM_ELIFELOST_H + +#include "Core/EventBroker.h" +#include "Core/Entity.h" + +namespace dd +{ + +namespace Events +{ + +struct LifeLost : Event +{ + EntityID entity; + +}; + +} + +} + +#endif //DAYDREAM_ELIFELOST_H diff --git a/include/Game/LevelSystem.h b/include/Game/LevelSystem.h index dd03a09..24f1c36 100755 --- a/include/Game/LevelSystem.h +++ b/include/Game/LevelSystem.h @@ -10,13 +10,17 @@ #include "Rendering/CSprite.h" #include "Rendering/CModel.h" #include "Game/CBrick.h" -#include "Physics/EContact.h" #include "Core/EventBroker.h" #include "Core/World.h" #include "Game/CBall.h" +#include "Game/CLife.h" #include "Game/EStageCleared.h" +#include "Game/ELifeLost.h" #include "Physics/CBoxShape.h" #include "Physics/CPhysics.h" +#include "Physics/CCircleShape.h" +#include "Physics/ESetImpulse.h" +#include "Physics/EContact.h" #include #include #include @@ -48,6 +52,7 @@ public: void Initialize() override; void CreateBasicLevel(int, int, glm::vec2, int); + void CreateLife(int); void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting. void LoadLevel(char[20]); void CreateBrick(int, int, glm::vec2, int, int); @@ -57,12 +62,17 @@ public: void EndLevel(); - void Update(double dt); + void Update(double dt) override; + void UpdateEntity(double dt, EntityID entity, EntityID parent) override; + int lives = 3; + int pastLives = 3; private: dd::EventRelay m_EContact; + dd::EventRelay m_ELifeLost; bool OnContact(const dd::Events::Contact &event); + bool LifeLost(const dd::Events::LifeLost &event); bool m_Initialized = false; @@ -71,6 +81,8 @@ private: int tLines = 8; glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5); int tSpaceToEdge = 0; + + EntityID entityToRemove = NULL; }; } diff --git a/include/Game/PadSystem.h b/include/Game/PadSystem.h index bd0b981..2503cee 100755 --- a/include/Game/PadSystem.h +++ b/include/Game/PadSystem.h @@ -7,20 +7,23 @@ #include "Core/InputController.h" #include "Core/System.h" +#include "Core/Component.h" +#include "Core/CTransform.h" #include "Core/EventBroker.h" #include "Core/EKeyDown.h" #include "Core/EKeyUp.h" #include "Input/EBindKey.h" #include "Physics/EContact.h" -#include "Core/CTransform.h" #include "Physics/CBoxShape.h" #include "Physics/CPhysics.h" +#include "Physics/CCircleShape.h" +#include "Physics/ESetImpulse.h" #include "Rendering/CSprite.h" #include "Rendering/CModel.h" #include "Game/CBall.h" -#include "Core/Component.h" -#include "Physics/ESetImpulse.h" -#include "Physics/CCircleShape.h" +#include "Game/ELifeLost.h" + + namespace dd @@ -38,19 +41,26 @@ public: void Initialize() override; void Update(double dt) override; + void UpdateEntity(double dt, EntityID entity, EntityID parent) override; private: dd::EventRelay m_EKeyDown; dd::EventRelay m_EKeyUp; dd::EventRelay m_EContact; + dd::EventRelay m_ELifeLost; bool OnKeyDown(const dd::Events::KeyDown &event); bool OnKeyUp(const dd::Events::KeyUp &event); bool OnContact(const dd::Events::Contact &event); + bool LifeLost(const dd::Events::LifeLost &event); + EntityID removeThisObject = NULL; + float slowdownModifier = 5.f; + float accelerationSpeed = 80.f; + float maxSpeed = 40.f; @@ -60,7 +70,7 @@ private: EntityID ent = 0; Components::Transform* transform; glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f); - bool left = false, right = false; + bool left = false, right = false, replaceBall = false; }; class PadSystem::PadSteeringInputController : InputController diff --git a/include/Physics/PhysicsSystem.h b/include/Physics/PhysicsSystem.h index 57bad34..4b19098 100644 --- a/include/Physics/PhysicsSystem.h +++ b/include/Physics/PhysicsSystem.h @@ -80,6 +80,7 @@ private: e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()]; e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()]; + m_PhysicsSystem->EventBroker->Publish(e); } void EndContact(b2Contact* contact) diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt index 0577ab1..3c79b79 100755 --- a/src/game/CMakeLists.txt +++ b/src/game/CMakeLists.txt @@ -75,8 +75,7 @@ set(SOURCE_FILES ${SOURCE_FILES_Rendering} ${SOURCE_FILES_Transform} ${SOURCE_FILES_Physics} - ${SOURCE_FILES_Game} -) + ${SOURCE_FILES_Game} ../../include/Game/CLife.h ../../include/Game/ELifeLost.h) if(CMAKE_COMPILER_IS_GNUCXX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread") diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index 4cc0ec0..08648ee 100755 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -10,15 +10,76 @@ void dd::Systems::LevelSystem::Initialize() { EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact); + EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost); + + for (int i = 0; i < lives; i++) + { + CreateLife(i); + } return; } -void dd::Systems::LevelSystem::Update(double dt) { +void dd::Systems::LevelSystem::CreateLife(int number) +{ + auto life = m_World->CreateEntity(); + std::shared_ptr transform = m_World->AddComponent(life); + transform->Position = glm::vec3(-11.f + number, -8.f, -10.f); + transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); + + std::shared_ptr lifeNr = m_World->AddComponent(life); + lifeNr->number = number; + + std::shared_ptr sprite = m_World->AddComponent(life); + sprite->SpriteFile = "Textures/Ball.png"; + + m_World->CommitEntity(life); +} + +void dd::Systems::LevelSystem::Update(double dt) +{ if (!m_Initialized) { CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge); m_Initialized = true; } + + if (entityToRemove != NULL) + { + //m_World->RemoveEntity(entityToRemove); + entityToRemove = NULL; + } +} + +void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) +{ + auto ball = m_World->GetComponent(entity); + + if (ball != NULL) + { + auto transformBall = m_World->GetComponent(entity); + if (transformBall->Position.y < -10) + { + if (lives == pastLives) + { + Events::LifeLost e; + e.entity = entity; + EventBroker->Publish(e); + return; + } + } + } + + if (lives != pastLives) + { + auto life = m_World->GetComponent(entity); + if (life != NULL) + { + if (life->number + 1 == pastLives) { + m_World->RemoveEntity(entity); + pastLives = lives; + } + } + } } void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge) @@ -57,7 +118,6 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe float y = spaceToEdge + row * spacesBetweenBricks.y; transform->Scale = glm::vec3(1.6, 0.2, 0.5); transform->Position = glm::vec3(x - 7, y + 1, -10.f); - //sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f); m_World->CommitEntity(brick); return; } @@ -84,8 +144,6 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity) bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event) { - /*event.Entity1 - Vi vet inte vilken som. - event.Entity2 - */ EntityID entityBrick = event.Entity1; auto brick = m_World->GetComponent(entityBrick); if (brick == NULL) @@ -93,49 +151,17 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event) return false; } EntityID entityBall = event.Entity2; - //EntityID entity1 = event.Entity1; - //EntityID entity2 = event.Entity2; - //auto brick = m_World->GetComponent(entity1); - //auto ball = m_World->GetComponent(entity2); - //std::cout << brick << std::endl; - //std::cout << ball << std::endl; - /*if (brick != NULL) - { - std::cout << "Entity1 is a brick!" << std::endl; - entityBrick = entity1; - if (ball != NULL) - { - std::cout << "Entity2 is a ball!" << std::endl; - entityBall = entity2; - } - } - else - { - brick = m_World->GetComponent(entity2); - if (brick != NULL) - { - std::cout << "Entity2 is a brick!" << std::endl; - entityBrick = entity2; - } + m_World->RemoveEntity(entityBrick); - ball = m_World->GetComponent(entity1); - if (ball != NULL) - { - std::cout << "Entity1 is a ball!" << std::endl; - entityBall = entity1; - } - } + return true; +} - if (entityBrick != NULL && entityBall != NULL) - {*/ - //std::cout << "We're destroying!" << std::endl; - m_World->RemoveEntity(entityBrick); +bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event) +{ + lives--; - return true; - //} - - return false; + return true; } void dd::Systems::LevelSystem::EndLevel() diff --git a/src/game/Game/PadSystem.cpp b/src/game/Game/PadSystem.cpp index d636d85..0d039f8 100755 --- a/src/game/Game/PadSystem.cpp +++ b/src/game/Game/PadSystem.cpp @@ -25,10 +25,45 @@ void dd::Systems::PadSystem::Initialize() EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown); EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp); EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact); + EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, PadSystem::LifeLost); return; } +void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) +{ + auto ball = m_World->GetComponent(entity); + if (ball != NULL) { + if (replaceBall == true) { + replaceBall = false; + + auto transformEntity = m_World->GetComponent(entity); + transformEntity->Position = glm::vec3(20, 20, -10); + + //Temporary. Create new ball. + auto ent = m_World->CreateEntity(); + std::shared_ptr transform = m_World->AddComponent(ent); + transform->Position = glm::vec3(0.5f, 0.f, -10.f);; + transform->Scale = glm::vec3(1.f, 1.f, 1.f); + std::shared_ptr sprite = m_World->AddComponent(ent); + sprite->SpriteFile = "Textures/Ball.png"; + std::shared_ptr circleShape = m_World->AddComponent(ent); + std::shared_ptr cball = m_World->AddComponent(ent); + std::shared_ptr physics = m_World->AddComponent(ent); + physics->Static = false; + + m_World->RemoveEntity(entity); + m_World->CommitEntity(ent); + + Events::SetImpulse e; + e.Entity = ent; + e.Impulse = glm::vec2(0.f, -7.f); + e.Point = glm::vec2(transform->Position.x, transform->Position.y); + EventBroker->Publish(e); + } + } +} + void dd::Systems::PadSystem::Update(double dt) { if (ent == 0) { @@ -41,25 +76,25 @@ void dd::Systems::PadSystem::Update(double dt) } } - if (transform->Velocity.x < -400.f) + if (transform->Velocity.x < -maxSpeed) { - transform->Velocity.x = -400.f; + transform->Velocity.x = -maxSpeed; } - else if (transform->Velocity.x > 400.f) + else if (transform->Velocity.x > maxSpeed) { - transform->Velocity.x = 400.f; + transform->Velocity.x = maxSpeed; } transform->Position += transform->Velocity * (float)dt; transform->Velocity += acceleration * (float)dt; - transform->Velocity -= transform->Velocity * (0.9f * (float)dt); + transform->Velocity -= transform->Velocity * slowdownModifier * (float)dt; if (left) { - acceleration.x = -20.f; + acceleration.x = -accelerationSpeed; } else if (right) { - acceleration.x = 20.f; + acceleration.x = accelerationSpeed; } else { @@ -86,12 +121,16 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) //acceleration.x = -0.01f; left = true; } - else if (val = 262) + else if (val == 262) { //std::cout << "Right!" << std::endl; //acceleration.x = 0.01f; right = true; } + else if (val == 82) + { + replaceBall = true; + } return true; } @@ -110,7 +149,7 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event) { left = false; } - else if (val = 262) + else if (val == 262) { right = false; } @@ -134,17 +173,32 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event) auto transformBall = m_World->GetComponent(entityBall); auto transformPad = m_World->GetComponent(entityPad); - float movementMultiplier = 2.f; + float movementMultiplier = 4.f; - float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier; - float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f; + float whatX = transformBall->Position.x - transformPad->Position.x; + float movementX; + if (whatX > 0) + { + movementX = movementMultiplier * whatX; + //std::cout << "Right!" << std::endl; + } + else + { + movementX = movementMultiplier * whatX; + //std::cout << "Left!" << std::endl; + } - std::cout << movementX << " " << movementY << std::endl; + //float movementY = 1; + + //float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier; + float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2) + 1; + + //std::cout << movementX << " " << movementY << std::endl; //Temporary solution. Add a new ball and delete the old one. auto ent = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(ent); - transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.1f, -10.f); + transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f); transform->Scale = glm::vec3(1.f, 1.f, 1.f); auto model = m_World->AddComponent(ent); model->ModelFile = "Models/Test/Ball/Ballopus.obj"; @@ -160,10 +214,16 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event) Events::SetImpulse e; e.Entity = ent; e.Impulse = glm::vec2(movementX, movementY); - e.Point = glm::vec2(event.ContactPoint); + e.Point = glm::vec2(transform->Position.x, transform->Position.y); EventBroker->Publish(e); } +bool dd::Systems::PadSystem::LifeLost(const dd::Events::LifeLost &event) +{ + replaceBall = true; + return true; +} + bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event) { std::string command = event.Command; diff --git a/src/game/Physics/PhysicsSystem.cpp b/src/game/Physics/PhysicsSystem.cpp index 3d244a7..28ffc37 100644 --- a/src/game/Physics/PhysicsSystem.cpp +++ b/src/game/Physics/PhysicsSystem.cpp @@ -49,6 +49,8 @@ void dd::Systems::PhysicsSystem::Update(double dt) b2Body* body = i.second; auto transformComponent = m_World->GetComponent(entity); + if (! transformComponent) + continue; if (m_World->GetEntityParent(entity) == 0) { @@ -85,7 +87,8 @@ void dd::Systems::PhysicsSystem::Update(double dt) b2Body* body = i.second; auto transformComponent = m_World->GetComponent(entity); - + if (! transformComponent) + continue; if (m_World->GetEntityParent(entity) == 0) { b2Vec2 position = body->GetPosition(); @@ -119,10 +122,13 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity) { b2Body* body = m_EntitiesToBodies[entity]; - m_EntitiesToBodies.erase(entity); - m_BodiesToEntities.erase(body); + if (body != nullptr) { + m_EntitiesToBodies.erase(entity); + m_BodiesToEntities.erase(body); + + m_PhysicsWorld->DestroyBody(body); + } - m_PhysicsWorld->DestroyBody(body); } diff --git a/tools/StyleGuide.h b/tools/StyleGuide.h index bdb250e..f43b57c 100755 --- a/tools/StyleGuide.h +++ b/tools/StyleGuide.h @@ -1,5 +1,5 @@ -#ifndef FILENAME_H__ -#define FILENAME_H__ +#ifndef NAMESPACE_FILENAME_H__ +#define NAMESPACE_FILENAME_H__ namespace dd { @@ -62,8 +62,7 @@ private: // Private member function bool privateMemberFunction() { - switch (m_PrivateMember1) - { + switch (m_PrivateMember1) { case 1: m_PrivateMember2 = new ClassName(2); break;