Fixed problems I ran into while playtesting.
This commit is contained in:
@@ -105,7 +105,7 @@ private:
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std::mt19937 m_RandomGenerator;
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std::mt19937 m_RandomGenerator;
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float m_XMovementMultiplier = 2.f;
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float m_XMovementMultiplier = 2.f;
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float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
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float m_EdgeX = 3.2f;
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float m_EdgeY = 5.2f;
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float m_EdgeY = 5.2f;
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int m_MultiBalls = 0;
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int m_MultiBalls = 0;
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bool m_ReplaceBall = false;
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bool m_ReplaceBall = false;
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@@ -471,17 +471,17 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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ball2->Waiting = false;
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ball2->Waiting = false;
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auto padTransform = event.padTransform;
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auto padTransform = event.padTransform;
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float x1 = padTransform->Position.x/* - 2*/, x2 = padTransform->Position.x/* + 2*/;
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float x1 = padTransform->Position.x/* - 2*/, x2 = padTransform->Position.x/* + 2*/;
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if (x1 < -m_EdgeX) {
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if (x1 < -m_EdgeX + 0.4) {
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x1 = m_EdgeX - 0.2;
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x1 = m_EdgeX - 0.7;
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}
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}
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if (x2 > m_EdgeX) {
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if (x2 > m_EdgeX - 0.4) {
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x2 = -m_EdgeX + 0.2;
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x2 = -m_EdgeX + 0.7;
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}
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}
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transform1->Position = glm::vec3(x1, -5.5, -10);
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transform1->Position = glm::vec3(x1, -5.5, -10);
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transform2->Position = glm::vec3(x2, -5.5, -10);
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transform2->Position = glm::vec3(x2, -5.5, -10);
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transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
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transform1->Velocity = glm::normalize(glm::vec3(2.5, 5 ,0.f)) * ball1->Speed;
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transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
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transform2->Velocity = glm::normalize(glm::vec3(-2.5, 5 ,0.f)) * ball2->Speed;
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SetMultiBalls(MultiBalls() + 2);
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SetMultiBalls(MultiBalls() + 2);
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//std::cout << MultiBalls() << std::endl;
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//std::cout << MultiBalls() << std::endl;
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@@ -1273,7 +1273,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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level =
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level =
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{0, 0, 0, 0, 0, 0, 0,
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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2, 2, 2, 2, 2, 2, 2,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 1};
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0, 0, 0, 0, 0, 0, 1};
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@@ -44,7 +44,7 @@ void dd::Systems::LifebuoySystem::Initialize()
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void dd::Systems::LifebuoySystem::Update(double dt)
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void dd::Systems::LifebuoySystem::Update(double dt)
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{
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{
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for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) {
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/*for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) { //Niklas note: Jag fortstatte få fel efter ni gick hem, och jag förstod inte det här så jag gjorde om som jag visste hur i UpdateEntity.
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auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
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auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
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auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(it->Entity);
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auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(it->Entity);
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@@ -80,7 +80,7 @@ void dd::Systems::LifebuoySystem::Update(double dt)
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++it;
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++it;
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}
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}
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}
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}*/
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if (IsPaused()) {
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if (IsPaused()) {
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return;
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return;
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@@ -103,6 +103,38 @@ void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, Entit
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}
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}
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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if (templateCheck != nullptr){ return; }
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auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(entity);
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if (lifebuoyComponent != nullptr) {
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (transformComponent->Position.y < m_DownEdge) {
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m_World->RemoveEntity(entity);
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//m_Lifebuoys.erase(it++);
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}
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else {
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if (transformComponent->Position.x > m_RightEdge) {
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transformComponent->Position = glm::vec3(m_LeftEdge + 0.1f, transformComponent->Position.y, transformComponent->Position.z);
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}
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else if (transformComponent->Position.x < m_LeftEdge) {
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transformComponent->Position = glm::vec3(m_RightEdge - 0.1f, transformComponent->Position.y, transformComponent->Position.z);
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}
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if (lifebuoyComponent->Hits <= 0) {
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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physicsComponent->Mask = CollisionLayer::Type::LifeBuoy;
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physicsComponent->GravityScale = 10.f;
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auto modelComponent = m_World->GetComponent<Components::Model>(entity);
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modelComponent->Color = glm::vec4(0.5f, 0.5f, 0.5f, 0.f);
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}
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if (transformComponent->Position.y < m_DownLimit && lifebuoyComponent->Hits > 0) {
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transformComponent->Position.y = m_DownLimit;
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}
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}
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}
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}
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}
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bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
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bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
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@@ -160,28 +192,30 @@ bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &e
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{
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(event.Lifebuoy);
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auto transformComponent = m_World->GetComponent<Components::Transform>(event.Lifebuoy);
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auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(event.Lifebuoy);
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auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(event.Lifebuoy);
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lifebuoyComponent->Hits -= 1;
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if (lifebuoyComponent != nullptr) {
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auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
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lifebuoyComponent->Hits -= 1;
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modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
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auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
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modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
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Events::CreateParticleSequence e;
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Events::CreateParticleSequence e;
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e.EmitterLifeTime = 4;
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e.EmitterLifeTime = 4;
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e.EmittingAngle = glm::half_pi<float>();
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e.EmittingAngle = glm::half_pi<float>();
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e.Spread = 0.5f;
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e.Spread = 0.5f;
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e.NumberOfTicks = 1;
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e.NumberOfTicks = 1;
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e.ParticleLifeTime = 2.f;
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e.ParticleLifeTime = 2.f;
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e.ParticlesPerTick = 1;
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e.ParticlesPerTick = 1;
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e.Position = transformComponent->Position;
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e.Position = transformComponent->Position;
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e.ScaleValues.clear();
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e.ScaleValues.clear();
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e.ScaleValues.push_back(glm::vec3(0.5f));
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e.ScaleValues.push_back(glm::vec3(0.5f));
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e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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e.Color = glm::vec4(1, 0, 0, 1);
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e.Color = glm::vec4(1, 0, 0, 1);
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e.AlphaValues.clear();
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e.AlphaValues.clear();
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e.AlphaValues.push_back(1.f);
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e.AlphaValues.push_back(1.f);
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e.AlphaValues.push_back(0.f);
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e.AlphaValues.push_back(0.f);
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e.Speed = 10.f;
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e.Speed = 10.f;
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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}
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return true;
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return true;
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}
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}
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