temporary particles for demo. trails for bricks, and on brick hit.

This commit is contained in:
Stiffly
2015-10-08 21:41:01 +02:00
parent 706e720ae8
commit 2545cef90f
9 changed files with 64 additions and 25 deletions
+2
View File
@@ -41,6 +41,8 @@
#include <fstream>
#include <iostream>
#include "Physics/ECreateParticleSequence.h"
namespace dd
{
+1
View File
@@ -9,6 +9,7 @@ namespace Components
struct ParticleEmitter : public Component
{
EntityID Parent = 0;
int NumberOfTicks = 10.f;
float InitialSpeed = 1.f;
double SpawnRate = 1;
@@ -23,6 +23,7 @@ struct CreateParticleSequence : public Event
float EmittingAngle = 0.f;
float MaxCount = 0;
glm::vec4 Color = glm::vec4(0);
EntityID parent = 0;
//Particle
std::string SpriteFile = "";