temporary particles for demo. trails for bricks, and on brick hit.
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@@ -23,6 +23,7 @@ struct CreateParticleSequence : public Event
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float EmittingAngle = 0.f;
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float MaxCount = 0;
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glm::vec4 Color = glm::vec4(0);
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EntityID parent = 0;
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//Particle
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std::string SpriteFile = "";
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