Merge branch 'master' into LevelSystemAndSuch

This commit is contained in:
PlatinumSkink
2015-09-22 14:49:50 +02:00
4 changed files with 15 additions and 25 deletions
+2
View File
@@ -9,6 +9,8 @@ find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(BGFX REQUIRED)
find_package(liquidfun REQUIRED)
# Because FindOpenAL is retarded
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
find_package(OpenAL REQUIRED)
# GLM
-2
View File
@@ -7,8 +7,6 @@ dd::Sound::Sound(std::string path)
ALuint dd::Sound::LoadFile(std::string path)
{
LOG_ERROR("Detta meddelande ska du bara få 1 gång! -----------------------------");
if (m_BufferCache.find(path) != m_BufferCache.end()) {
return m_BufferCache[path];
}
+11 -12
View File
@@ -3,7 +3,8 @@
dd::Systems::SoundSystem::~SoundSystem()
{
//alDeleteSources(1, m_Source);
alSourcei(m_Source, AL_BUFFER, 0);
alDeleteSources(1, &m_Source);
}
void dd::Systems::SoundSystem::Initialize()
@@ -20,9 +21,17 @@ void dd::Systems::SoundSystem::Initialize()
}
alGetError();
//Create source
m_Source = CreateSource();
alSpeedOfSound(340.29f); // Speed of sound m/s
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
const ALfloat pos[3] = {0, 0, 0};
alListenerfv(AL_POSITION, pos);
alSourcefv(m_Source, AL_POSITION, pos);
//Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EContact, &SoundSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::OnPlaySFX);
@@ -30,19 +39,14 @@ void dd::Systems::SoundSystem::Initialize()
void dd::Systems::SoundSystem::Update(double dt)
{
const ALfloat pos[3] = {0, 0, 0};
alListenerfv(AL_POSITION, pos);
alSourcefv(m_Source, AL_POSITION, pos);
}
bool dd::Systems::SoundSystem::OnPlaySFX(const dd::Events::PlaySFX &event)
{
m_Source = CreateSource();
//ALuint buffer = LoadFile(event.path); //change to resourcemanager load
//m_Source = CreateSource();
Sound *sound = ResourceManager::Load<Sound>(event.path);
ALuint buffer = sound->Buffer();
alSourcei(m_Source, AL_BUFFER, buffer);
alSourcePlay(m_Source);
}
@@ -73,8 +77,3 @@ ALuint dd::Systems::SoundSystem::CreateSource()
return source;
}
ALuint dd::Systems::SoundSystem::LoadFile(std::string path)
{
/*Moved code*/
}