Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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Regular → Executable
+4
-2
@@ -7,6 +7,7 @@
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#include "Core/World.h"
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#include <iostream>
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#include <Game/CPad.h>
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#include <Rendering/CPointLight.h>
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void dd::Systems::PadSystem::Initialize()
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@@ -182,8 +183,9 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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