Aimer for Sticky Works, though stuff.
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@@ -28,6 +28,7 @@
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EStickyPad.h"
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#include "Game/EStickyAttachedToPad.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EPowerUpTaken.h"
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@@ -101,6 +102,7 @@ private:
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
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dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
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dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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@@ -111,6 +113,7 @@ private:
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bool OnPause(const dd::Events::Pause &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnStickyPad(const dd::Events::StickyPad &event);
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bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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class PadSteeringInputController;
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