Aimer for Sticky Works, though stuff.

This commit is contained in:
PlatinumSkink
2015-10-12 18:18:37 +02:00
parent 02d724fedd
commit 32bbf282c9
10 changed files with 195 additions and 111 deletions
+16 -4
View File
@@ -24,6 +24,7 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
//OctoBall
{
@@ -292,7 +293,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
if (!m_InkAttached) {
m_InkAttached = true;
m_Waiting = true;
m_BlockedWaiting = true;
m_InkBlockedWaiting = true;
ballComponent->Sticky = true;
ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
@@ -305,6 +306,8 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
ballTransform->Velocity *= -1;
Events::StickyAttachedToPad e;
EventBroker->Publish(e);
return true;
}
@@ -460,7 +463,7 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
m_InkBlaster = false;
m_InkAttached = false;
m_BlockedWaiting = false;
m_InkBlockedWaiting = false;
ballComponent->SavedSpeed = glm::normalize(glm::vec3(0.f, 1.f, 0.f)) * ballComponent->Speed;
m_Waiting = false;
transform->Velocity = glm::normalize(glm::vec3(0.f, 1, 0.f)) * ballComponent->Speed;
@@ -469,8 +472,10 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (!m_BlockedWaiting) {
m_Waiting = false;
if (!m_StageBlockedWaiting) {
if (!m_InkBlockedWaiting) {
m_Waiting = false;
}
}
return true;
}
@@ -478,6 +483,13 @@ bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &eve
bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
m_Restarting = true;
m_StageBlockedWaiting = true;
return true;
}
bool dd::Systems::BallSystem::OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event)
{
m_StageBlockedWaiting = false;
return true;
}
+99 -96
View File
@@ -78,7 +78,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto transform = m_World->GetComponent<Components::Transform>(entity);
//Removes bricks that falls out of the stage.
if (transform->Position.y < -10) {
if (brick->Type == StandardBrick) {
/*if (brick->Type == StandardBrick) {
} else if (brick->Type == MultiBallBrick) {
Events::MultiBall e;
e.padTransform = transform;
@@ -99,7 +99,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
}
}*/
m_LooseBricks--;
m_World->RemoveEntity(entity);
}
@@ -284,113 +284,116 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
if (entityShot != 0) {
// For when a brick gets shot.
brick->Removed = true;
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
physicsComponent->CollisionType = CollisionType::Type::Dynamic;
physicsComponent->GravityScale = 1.f;
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentShot = m_World->GetComponent<Components::Transform>(entityShot);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
Events::SetImpulse e;
e.Entity = entityBrick;
glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentShot->Position.x - transformComponentBrick->Position.x) / 4),
transformComponentBrick->Position.y + ((transformComponentShot->Position.y - transformComponentBrick->Position.y) / 4));
e.Impulse = glm::normalize(point)*5.f;
e.Point = point;
EventBroker->Publish(e);
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
m_World->RemoveEntity(entityShot);
Events::CreateParticleSequence ep;
ep.parent = entityBrick;
ep.EmitterLifeTime = 1.f;
ep.ParticleLifeTime = 1.5f;
ep.ParticlesPerTick = 1;
ep.SpawnRate = 0.2;
ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position;
ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(0.3f);
ep.Speed = 50;
EventBroker->Publish(ep);
BrickHit(entityShot, entityBrick, 1);
return true;
}
if (!Restarting() && !brick->Removed) {
brick->Removed = true;
// Hit brick with ball code.
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = entityBall;
EventBroker->Publish(ec);
// Hit brick with ball code.
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = entityBall;
EventBroker->Publish(ec);
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
physicsComponent->CollisionType = CollisionType::Type::Dynamic;
physicsComponent->GravityScale = 1.f;
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
Events::SetImpulse e;
e.Entity = entityBrick;
glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentBall->Position.x - transformComponentBrick->Position.x )/4),
transformComponentBrick->Position.y + ((transformComponentBall->Position.y - transformComponentBrick->Position.y)/4));
e.Impulse = glm::normalize(point)*5.f;///2.f;
e.Point = point;
EventBroker->Publish(e);
//TODO: Bricks dont collide with walls D=
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score * ball->Combo;
EventBroker->Publish(es);
Events::CreateParticleSequence ep;
ep.parent = entityBrick;
ep.EmitterLifeTime = 1.f;
ep.ParticleLifeTime = 1.5f;
ep.ParticlesPerTick = 1;
ep.SpawnRate = 0.2;
ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position;
ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(0.3f);
ep.Speed = 50;
EventBroker->Publish(ep);
//std::cout << "Combo: " << ball->Combo << std::endl;
//std::cout << NumberOfBricks() << std::endl;
//std::cout << "Brick Score: " << brick->Score << std::endl;
//std::cout << "Score: " << Score() << std::endl;
BrickHit(entityBall, entityBrick, ball->Combo);
}
return true;
}
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo)
{
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
physicsComponent->CollisionType = CollisionType::Type::Dynamic;
physicsComponent->GravityScale = 1.f;
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
// Check if the brick is any kind of special.
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
if (multi != nullptr) {
Events::MultiBall e;
e.padTransform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
if (buoy != nullptr) {
Events::Lifebuoy e;
e.Transform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
if (sticky != nullptr) {
Events::StickyPad e;
e.Transform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
if (ink != nullptr) {
Events::InkBlaster e;
e.Transform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
if (kraken != nullptr) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
}
else {
}
}
}
}
}
Events::SetImpulse e;
e.Entity = entityBrick;
glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentHitter->Position.x - transformComponentBrick->Position.x) / 4),
transformComponentBrick->Position.y + ((transformComponentHitter->Position.y - transformComponentBrick->Position.y) / 4));
e.Impulse = glm::normalize(point)*5.f;
e.Point = point;
EventBroker->Publish(e);
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score * combo;
EventBroker->Publish(es);
Events::CreateParticleSequence ep;
ep.parent = entityBrick;
ep.EmitterLifeTime = 1.f;
ep.ParticleLifeTime = 1.5f;
ep.ParticlesPerTick = 1;
ep.SpawnRate = 0.2;
ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position;
ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(0.3f);
ep.Speed = 50;
EventBroker->Publish(ep);
}
bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
{
SetScore(Score() += event.Score);
+14 -8
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@@ -30,6 +30,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
@@ -68,6 +69,7 @@ void dd::Systems::PadSystem::Initialize()
m_World->CommitEntity(ent);
m_StickTransform = transform;
m_StickyAim = sticky;
}
}
@@ -86,14 +88,11 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
/*if (m_StickyAim->Aiming) {
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
}*/
} else {
/*if (!m_StickyAim->Aiming) {
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
}*/
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
}
if (!m_StickyAim->Aiming) {
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
}
}
}
@@ -374,6 +373,12 @@ bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
return true;
}
bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event)
{
m_StickyAim->Aiming = true;
return true;
}
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_KrakenAttack) {
@@ -385,6 +390,7 @@ bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &even
e.PlayerStrength = 0;
EventBroker->Publish(e);
}
m_StickyAim->Aiming = false;
return true;
}
+2
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@@ -175,6 +175,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
if (m_DistanceTravelled > 12.f) {
m_DistanceTravelled = 0;
m_Travelling = false;
Events::ArrivedAtNewStage e;
EventBroker->Publish(e);
}
m_DistanceTravelled += 6.0f * dt;