Aimer for Sticky Works, though stuff.
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@@ -30,6 +30,7 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
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//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
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@@ -68,6 +69,7 @@ void dd::Systems::PadSystem::Initialize()
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m_World->CommitEntity(ent);
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m_StickTransform = transform;
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m_StickyAim = sticky;
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}
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}
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@@ -86,14 +88,11 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
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ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
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/*if (m_StickyAim->Aiming) {
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m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
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m_StickTransform->Position = ballTransform->Position;
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}*/
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} else {
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/*if (!m_StickyAim->Aiming) {
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m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
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}*/
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m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
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m_StickTransform->Position = ballTransform->Position;
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}
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if (!m_StickyAim->Aiming) {
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m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
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}
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}
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}
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@@ -374,6 +373,12 @@ bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
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return true;
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}
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bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event)
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{
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m_StickyAim->Aiming = true;
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return true;
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}
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bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (m_KrakenAttack) {
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@@ -385,6 +390,7 @@ bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &even
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e.PlayerStrength = 0;
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EventBroker->Publish(e);
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}
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m_StickyAim->Aiming = false;
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return true;
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}
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