density added in physics Component
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+11
-11
@@ -39,20 +39,20 @@ enum Type
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bool Calculate = false;
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float GravityScale = 0.f;
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float Density = 10.f;
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CollisionLayer::Type Category = CollisionLayer::Type::Other;
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CollisionLayer::Type Mask = static_cast<CollisionLayer::Type>(
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CollisionLayer::Pad
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| CollisionLayer::Ball
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| CollisionLayer::Brick
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| CollisionLayer::Water
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| CollisionLayer::PowerUp
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| CollisionLayer::Wall
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| CollisionLayer::Other
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);
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};
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CollisionLayer::Type Mask = static_cast<CollisionLayer::Type>(
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CollisionLayer::Pad
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| CollisionLayer::Ball
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| CollisionLayer::Brick
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| CollisionLayer::Water
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| CollisionLayer::PowerUp
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| CollisionLayer::Wall
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| CollisionLayer::Other
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);
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};
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}
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}
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