Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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@@ -30,7 +30,7 @@ void dd::Systems::LevelSystem::Initialize()
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cPhys->CollisionType = CollisionType::Type::Static;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile);
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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transform->Sticky = false;
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model->ModelFile = "Models/Brick/WhiteBrick.obj";
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