Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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@@ -38,9 +38,9 @@ void dd::Systems::PadSystem::Initialize()
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auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
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rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
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auto physics = m_World->AddComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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physics->CollisionType = CollisionType::Type::Kinematic;
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physics->Category = CollisionLayer::Type::Pad;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp);
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp | CollisionLayer::LifeBuoy);
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physics->Calculate = true;
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ctransform->Sticky = true;
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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