Fixes smaller problems
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@@ -257,6 +257,8 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
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if (!transform->Sticky) {
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transform->Position.y -= 6.0f * dt;
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}
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} else {
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transform->Position.y -= 6.0f * dt;
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}
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}
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auto particle = m_World->GetComponent<Components::Particle>(entity);
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