Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
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@@ -180,6 +180,8 @@ private:
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bool m_BrickGenerating = false;
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dd::Events::BrickGenerating m_BrickGeneratingEvent;
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bool m_BreakAllBricks = false;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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@@ -207,7 +209,7 @@ private:
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bool OnHitPad(const dd::Events::HitPad &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool BrickGenerating(const dd::Events::BrickGenerating &event);
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void GetBrickSet(int Set);
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void GetBrickSet(int Set, int SetCluster);
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bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
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void GetNextLevel();
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