Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
This commit is contained in:
@@ -17,6 +17,7 @@ void dd::Systems::KrakenSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenHit, &KrakenSystem::OnKrakenHit);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &KrakenSystem::OnKrakenDefeated);
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EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &KrakenSystem::OnArrivedAtNewStage);
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EntityID ent = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(ent);
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@@ -67,6 +68,16 @@ void dd::Systems::KrakenSystem::Update(double dt)
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void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto kraken = m_World->GetComponent<Components::Kraken>(entity);
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if (kraken != nullptr) {
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if (kraken->Health < 0) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position.y += kraken->RetreatSpeed * dt;
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kraken->RetreatSpeed += 0.05;
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return;
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}
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}
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if (IsPaused() || !m_KrakenBattle) {
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return;
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}
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@@ -74,7 +85,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto kraken = m_World->GetComponent<Components::Kraken>(entity);
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if (kraken != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y < -10) {
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@@ -86,7 +97,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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{
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case 1: // Idle
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m_KrakenTimer += dt;
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if (m_KrakenTimer > m_KrakenSecondsToAction) {
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if (m_KrakenTimer > m_KrakenCurrentSecondsToAction) {
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m_KrakenTimer = 0;
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if (m_NumberOfActions == 0) {
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kraken->CurrentAction = 3;
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@@ -114,7 +125,14 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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e.Origin2 = glm::vec3(5, 7, -10);
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std::uniform_real_distribution<float> dist(1, 5.999f);
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if (kraken->Health > 20) {
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e.SetCluster = 0;
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} else if (kraken->Health > 10) {
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e.SetCluster = 1;
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} else {
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e.SetCluster = 2;
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}
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std::uniform_real_distribution<float> dist(1, 6.999f);
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float random = dist(m_RandomGenerator);
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e.Set = random;
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EventBroker->Publish(e);
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@@ -126,7 +144,14 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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e.Origin2 = glm::vec3(5, 7, -10);
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std::uniform_real_distribution<float> dist(1, 5.999f);
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if (kraken->Health > 20) {
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e.SetCluster = 0;
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} else if (kraken->Health > 10) {
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e.SetCluster = 1;
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} else {
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e.SetCluster = 2;
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}
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std::uniform_real_distribution<float> dist(1, 6.999f);
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float random = dist(m_RandomGenerator);
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e.Set = random;
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EventBroker->Publish(e);
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@@ -196,6 +221,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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if (projectile != nullptr) {
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Events::ScoreEvent es;
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es.Score = 23;
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EventBroker->Publish(es);
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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@@ -215,6 +241,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(ec);
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Events::ScoreEvent es;
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es.Score = ball->Combo * 23;
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EventBroker->Publish(es);
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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@@ -248,7 +275,62 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
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bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
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{
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auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
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auto transform = m_World->GetComponent<Components::Transform>(event.Hitter);
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kraken->Health--;
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//kraken->Health -= 15;
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//kraken->Health = -1; //To defeat the kraken instantly.
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auto model = m_World->GetComponent<Components::Model>(event.Kraken);
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float modifier = ((float)kraken->MaxHealth - (float)kraken->Health) / (float)kraken->MaxHealth; // 1 is almost no life left, 0 is max life left.
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std::cout << modifier << std::endl;
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model->Color = glm::vec4(1, 1 - modifier, 1 - modifier, 1);
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int timeDifferenceBetweenMaxAndMin = m_KrakenMaxSecondsToAction - m_KrakenMinSecondsToAction;
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m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
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// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
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auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
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if (ball != nullptr) {
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//Particle trail
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Events::CreateParticleSequence trail;
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trail.parent = event.Hitter;
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trail.AlphaValues.push_back(1.f);
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trail.AlphaValues.push_back(0.f);
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trail.ScaleValues.push_back(glm::vec3(0.08f));
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trail.ScaleValues.push_back(glm::vec3(0.f));
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trail.RadiusDistribution = 2;
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trail.EmitterLifeTime = 1.f;
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trail.ParticleLifeTime = 1.f;
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trail.ParticlesPerTick = 1;
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trail.SpawnRate = 0.5f;
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trail.Speed = 10.f;
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trail.EmittingAngle = glm::half_pi<float>();
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trail.SpriteFile = "Textures/Particles/FadeBall.png";
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trail.Color = glm::vec4(1, 0, 0, 1);
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//p.Spread = ...
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EventBroker->Publish(trail);
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}
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//ParticlePoof
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Events::CreateParticleSequence poof;
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poof.EmitterLifeTime = 4;
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poof.EmittingAngle = glm::half_pi<float>();
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poof.Spread = 0.5f;
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poof.NumberOfTicks = 1;
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poof.ParticleLifeTime = 1.5f;
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poof.ParticlesPerTick = 2;
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poof.Position = transform->Position;
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poof.ScaleValues.clear();
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poof.ScaleValues.push_back(glm::vec3(0.5f));
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poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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poof.Color = glm::vec4(1, 0, 0, 1);
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poof.AlphaValues.clear();
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poof.AlphaValues.push_back(1.f);
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poof.AlphaValues.push_back(0.f);
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poof.Speed = 20;
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EventBroker->Publish(poof);
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//std::cout << kraken->Health << std::endl;
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//kraken->Health = -1;
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if (kraken->Health < 0) {
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@@ -266,6 +348,8 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
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auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
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auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
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m_World->RemoveComponent<Components::Travels>(event.Kraken);
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/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
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physicsComponent->GravityScale = 1.f;*/
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physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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@@ -292,8 +376,8 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
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EventBroker->Publish(i);*/
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auto cModel = m_World->GetComponent<Components::Model>(event.Kraken);
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cModel->Color = brickModel->Color;
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cModel->Color *= 0.5f;
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cModel->Color = glm::vec4(1, 1, 1, 1);
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cModel->Color *= 0.3f;
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/*m_World->RemoveComponent<Components::Template>(event.Kraken);
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m_World->SetEntityParent(event.Kraken, 0);
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@@ -345,4 +429,12 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
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bool dd::Systems::KrakenSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
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{
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return true;
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}
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bool dd::Systems::KrakenSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
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{
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if (m_KrakenBattle) {
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m_KrakenHasArrived = true;
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}
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return true;
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}
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+302
-103
@@ -281,6 +281,12 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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if (m_BreakAllBricks) {
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if (!brick->Removed) {
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brick->Removed = true;
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BrickHit(entity, entity, 1);
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}
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}
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (brick->BeingGenerated) {
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@@ -329,6 +335,16 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != nullptr) {
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if (m_BrickGenerating) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y < 0 && transform->Velocity.y < 0) {
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m_BrickGenerating = false;
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BrickGenerating(m_BrickGeneratingEvent);
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}
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}
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}
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::StageCleared ec;
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@@ -482,7 +498,7 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
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bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
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{
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GetBrickSet(event.Set);
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GetBrickSet(event.Set, event.SetCluster);
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int rows = 6;
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int lines = 7;
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@@ -520,7 +536,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
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return true;
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}
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void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
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void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are sets the Kraken gets!
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{
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std::array<int, 42> level;
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std::array<glm::vec4, 42> color;
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@@ -552,101 +568,282 @@ void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken
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glm::vec4 m = glm::vec4(1, 0, 1, 1);
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glm::vec4 d = glm::vec4(0, 0, 0, 1);
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if (set == 1) {
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level =
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{1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 1, 1, 1, 1, 1, 2,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r};
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}
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else if (set == 2) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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3, 0, 1, 0, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y};
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}
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else if (set == 3) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 1, 1, 1, 1, 1, 0,
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0, 0, 4, 1, 1, 0, 0,
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0, 0, 0, 1, 0, 0, 0};
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color =
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{b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b};
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}
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else if (set == 4) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 3, 1,
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0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m};
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}
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else if (set == 5) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 1, 1, 0,
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0, 1, 2, 0, 1, 1, 0,
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0, 1, 1, 0, 1, 1, 0,
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0, 1, 1, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g};
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}
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else if (set == 6) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r};
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if (setCluster == 0) {
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if (set == 1) {
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level = // The Charge
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{1, 0, 0, 0, 0, 0, 1,
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0, 1, 0, 0, 0, 1, 0,
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0, 0, 1, 0, 1, 0, 0,
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0, 0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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color =
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{r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r };
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} else if (set == 2) {
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level = // The Audience
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{0, 0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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0, 0, 0, 0, 0, 0, 0 };
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color =
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{y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y };
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} else if (set == 3) {
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level = // The Alien Defense
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 1, 0, 0, 0, 1, 0,
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1, 1, 1, 0, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0 };
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color =
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{b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b };
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} else if (set == 4) {
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level = // The Scales (right)
|
||||
{1, 1, 1, 0, 0, 0, 0,
|
||||
1, 1, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 1, 1,
|
||||
0, 0, 0, 0, 1, 1, 1 };
|
||||
color =
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m };
|
||||
} else if (set == 5) {
|
||||
level = // The Scales (left)
|
||||
{0, 0, 0, 0, 1, 1, 1,
|
||||
0, 0, 0, 0, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 0, 0, 0, 0,
|
||||
1, 1, 1, 0, 0, 0, 0 };
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g };
|
||||
} else if (set == 6) {
|
||||
level = // The Sword
|
||||
{0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0 };
|
||||
color =
|
||||
{c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c };
|
||||
}
|
||||
} else if (setCluster == 1) {
|
||||
if (set == 1) {
|
||||
level = // The Wall
|
||||
{1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 1, 1, 1, 1, 1, 2,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r };
|
||||
} else if (set == 2) {
|
||||
level = // The Checkerboard
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
3, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y };
|
||||
} else if (set == 3) {
|
||||
level = // The Fighter Jet
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
0, 0, 4, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0 };
|
||||
color =
|
||||
{b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b };
|
||||
} else if (set == 4) {
|
||||
level = // The Formation
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 3, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m };
|
||||
} else if (set == 5) {
|
||||
level = // The Pillars
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 2, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g };
|
||||
} else if (set == 6) {
|
||||
level = // The Treasure Chest
|
||||
{0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 1, 1, 5, 1, 1, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c };
|
||||
}
|
||||
} else if (setCluster == 2) {
|
||||
if (set == 1) {
|
||||
level = // The Butterfly
|
||||
{1, 0, 0, 1, 0, 0, 1,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
1, 0, 0, 2, 0, 0, 1,
|
||||
1, 0, 0, 1, 0, 0, 3 };
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r };
|
||||
} else if (set == 2) {
|
||||
level = // The Cross
|
||||
{1, 1, 0, 0, 0, 1, 1,
|
||||
0, 4, 1, 0, 1, 1, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 1, 3, 1, 0, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
1, 1, 0, 0, 0, 1, 1 };
|
||||
color =
|
||||
{y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y };
|
||||
} else if (set == 3) {
|
||||
level = // The Inverted Cross
|
||||
{0, 0, 1, 6, 1, 0, 0,
|
||||
1, 0, 0, 1, 0, 0, 1,
|
||||
1, 1, 0, 0, 0, 1, 3,
|
||||
1, 1, 0, 0, 0, 1, 1,
|
||||
1, 0, 0, 1, 0, 0, 1,
|
||||
0, 0, 1, 1, 1, 0, 0 };
|
||||
color =
|
||||
{b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b };
|
||||
} else if (set == 4) {
|
||||
level = // The Great Wall
|
||||
{1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 5, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 3, 1, 1, 1, 1, 1 };
|
||||
color =
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m };
|
||||
} else if (set == 5) {
|
||||
level = // The Champion
|
||||
{0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 1, 1, 2, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 1, 1, 1,
|
||||
5, 1, 1, 0, 1, 1, 1,
|
||||
1, 1, 1, 0, 1, 1, 1 };
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g };
|
||||
} else if (set == 6) {
|
||||
level = // The Dog. What, you can't see it? XD
|
||||
{0, 1, 1, 1, 1, 1, 0,
|
||||
1, 1, 2, 1, 2, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
0, 0, 0, 3, 0, 0, 0 };
|
||||
color =
|
||||
{c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c };
|
||||
}
|
||||
}
|
||||
|
||||
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
||||
@@ -932,9 +1129,14 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
||||
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||
{
|
||||
m_BrickGenerating = false;
|
||||
m_BreakAllBricks = true;
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
m_LooseBricks--;
|
||||
|
||||
Events::ScoreEvent e;
|
||||
e.Score = 1000;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
std::cout << m_LooseBricks << std::endl;
|
||||
|
||||
return true;
|
||||
@@ -943,6 +1145,7 @@ bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated
|
||||
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
if (!m_Cleared) {
|
||||
m_BreakAllBricks = false;
|
||||
m_Cleared = true;
|
||||
SetRestarting(true);
|
||||
Events::ResetBall e;
|
||||
@@ -1041,10 +1244,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
@@ -1217,10 +1420,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
if (m_BrickGenerating) {
|
||||
m_BrickGenerating = false;
|
||||
BrickGenerating(m_BrickGeneratingEvent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -52,28 +52,89 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
if (life != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (life->Left) {
|
||||
if (transform->Position.x > 3) {
|
||||
life->Left = false;
|
||||
transform->Velocity.x = m_LifeSpeed;
|
||||
}
|
||||
} else {
|
||||
|
||||
if (transform->Position.x < -3) {
|
||||
life->Left = true;
|
||||
transform->Velocity.x = -m_LifeSpeed;
|
||||
}
|
||||
if (transform->Position.y < -8) {
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
|
||||
transform->Position.x += transform->Velocity.x * dt;
|
||||
/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||
transform->Position.y += transform->Velocity.y * dt;
|
||||
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
|
||||
if (Lives() != PastLives()) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||
|
||||
if (!life->Dead) {
|
||||
if (life->Left) {
|
||||
if (transform->Position.x < -3.8) {
|
||||
life->Left = false;
|
||||
transform->Velocity.x = m_LifeSpeed;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (transform->Position.x > 3.8) {
|
||||
life->Left = true;
|
||||
transform->Velocity.x = -m_LifeSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
float sin = life->SinusAltitude;
|
||||
life->SinusAltitude += life->SinusSpeed * dt;
|
||||
float y = glm::sin((sin)* glm::half_pi<float>() * life->Frequency) * life->Amplitude;
|
||||
transform->Velocity.y = y;
|
||||
|
||||
if (Lives() != PastLives()) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
life->Dead = true;
|
||||
auto model = m_World->GetComponent<Components::Model>(entity);
|
||||
model->Color *= 0.3;
|
||||
|
||||
//Particle trail
|
||||
Events::CreateParticleSequence trail;
|
||||
trail.parent = entity;
|
||||
trail.AlphaValues.push_back(1.f);
|
||||
trail.AlphaValues.push_back(0.f);
|
||||
trail.ScaleValues.push_back(glm::vec3(0.08f));
|
||||
trail.ScaleValues.push_back(glm::vec3(0.f));
|
||||
trail.RadiusDistribution = 1;
|
||||
trail.EmitterLifeTime = 2.f;
|
||||
trail.ParticleLifeTime = 1.f;
|
||||
trail.ParticlesPerTick = 1;
|
||||
trail.SpawnRate = 0.1f;
|
||||
trail.Speed = 10.f;
|
||||
trail.EmittingAngle = glm::half_pi<float>();
|
||||
trail.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||
trail.Color = model->Color;
|
||||
//p.Spread = ...
|
||||
EventBroker->Publish(trail);
|
||||
|
||||
//ParticlePoof
|
||||
Events::CreateParticleSequence poof;
|
||||
poof.EmitterLifeTime = 4;
|
||||
poof.EmittingAngle = glm::half_pi<float>();
|
||||
poof.Spread = 0.5f;
|
||||
poof.NumberOfTicks = 1;
|
||||
poof.ParticleLifeTime = 1.5f;
|
||||
poof.ParticlesPerTick = 1;
|
||||
poof.Position = transform->Position;
|
||||
poof.ScaleValues.clear();
|
||||
poof.ScaleValues.push_back(glm::vec3(0.5f));
|
||||
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
poof.Color = model->Color;
|
||||
poof.AlphaValues.clear();
|
||||
poof.AlphaValues.push_back(1.f);
|
||||
poof.AlphaValues.push_back(0.f);
|
||||
poof.Speed = 10;
|
||||
EventBroker->Publish(poof);
|
||||
|
||||
//m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
transform->Velocity.y -= 0.5 * dt;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,20 +143,25 @@ void dd::Systems::LifeSystem::CreateLife(int number)
|
||||
{
|
||||
auto life = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||
//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
/*transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
||||
transform->Velocity.x = m_LifeSpeed;*/
|
||||
//transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||
transform->Position = glm::vec3(-3.8f + number * 3.7f, -5.2f, -10.f);
|
||||
//transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
||||
transform->Velocity.x = m_LifeSpeed;
|
||||
|
||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
||||
lifeNr->Number = number;
|
||||
std::shared_ptr<Components::Life> cLife = m_World->AddComponent<Components::Life>(life);
|
||||
cLife->Number = number;
|
||||
cLife->SinusAltitude = glm::half_pi<float>() * number;
|
||||
cLife->Amplitude = 0.2;
|
||||
cLife->Frequency = 1;
|
||||
cLife->SinusSpeed = 1;
|
||||
|
||||
auto model = m_World->AddComponent<Components::Model>(life);
|
||||
model->ModelFile = "Models/Sid/Sid.dae";
|
||||
|
||||
auto anim = m_World->AddComponent<Components::Animation>(life);
|
||||
anim->Speed = 0.f;
|
||||
anim->Speed = 0.5f;
|
||||
|
||||
m_World->CommitEntity(life);
|
||||
}
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
|
||||
return;
|
||||
}
|
||||
|
||||
/*auto camera = m_World->GetComponent<Components::Camera>(entity);
|
||||
auto camera = m_World->GetComponent<Components::Camera>(entity);
|
||||
|
||||
if (camera != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
@@ -73,7 +73,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
|
||||
} else {
|
||||
m_CameraPosition = transform->Position;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::ScreenShakeSystem::OnPause(const dd::Events::Pause &event)
|
||||
|
||||
Reference in New Issue
Block a user