Merge remote-tracking branch 'origin/master' into water
Conflicts: include/Core/Engine.h src/game/Physics/PhysicsSystem.cpp
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@@ -156,10 +156,17 @@ void dd::Systems::PhysicsSystem::SyncBodiesWithEntities()
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void dd::Systems::PhysicsSystem::Update(double dt)
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{
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if (m_Pause) {
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return;
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}
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if (m_Pause) {
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return;
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}
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if (m_Travelling) {
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m_Timer += dt;
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if (m_Timer >= 2) {
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m_Timer = 0;
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m_Travelling = false;
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}
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}
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m_Accumulator += dt;
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while(m_Accumulator >= m_TimeStep)
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@@ -233,7 +240,16 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto particle = m_World->GetComponent<Components::Particle>(entity);
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if (m_Travelling) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform != nullptr) {
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if (transform->Sticky == true) {
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return;
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}
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transform->Position.y -= 6.0f * dt;
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}
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}
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auto particle = m_World->GetComponent<Components::Particle>(entity);
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auto pTemplate = m_World->GetComponent<Components::Template>(entity);
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if (particle && !pTemplate) {
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particle->LifeTime -= dt;
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@@ -252,7 +268,6 @@ auto particle = m_World->GetComponent<Components::Particle>(entity);
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}
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m_World->RemoveEntity(entity);
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}
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}
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}
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}
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@@ -312,6 +327,15 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
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}
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bool dd::Systems::PhysicsSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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if (event.ClearedStage < 5) {
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m_Travelling = true;
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}
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return true;
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}
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void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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{
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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