Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.

This commit is contained in:
PlatinumSkink
2015-10-13 14:02:18 +02:00
parent 1a070d8ce8
commit 40343744c1
7 changed files with 9 additions and 5 deletions
+3 -2
View File
@@ -62,9 +62,10 @@ void dd::Systems::PadSystem::Initialize()
m_World->SetProperty(ent, "Name", "Stick");
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(30.f, 0.f, -10.f);
transform->Scale = glm::vec3(0.1f, 20.f, 0.1f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
std::shared_ptr<Components::StickyAim> sticky = m_World->AddComponent<Components::StickyAim>(ent);
m_World->CommitEntity(ent);