diff --git a/include/Core/Sound.h b/include/Core/Sound.h
index 8c7256d..6639147 100644
--- a/include/Core/Sound.h
+++ b/include/Core/Sound.h
@@ -1,17 +1,31 @@
-//
-// Created by Adam on 2015-09-09.
-//
+/*
+ This file is part of Daydream Engine.
+ Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
+
+ Daydream Engine is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ Daydream Engine is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with Daydream Engine. If not, see .
+*/
#ifndef DAYDREAM_SOUND_H
#define DAYDREAM_SOUND_H
-#include
#include "AL/al.h"
#include "AL/alc.h"
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EKeyDown.h"
+#include "Core/EPlaySound.h"
#include "Core/EventBroker.h"
namespace dd
@@ -30,16 +44,20 @@ public:
//void OnComponentCreated(std::string type, std::shared_ptr component) override;
//void OnComponentRemoved(std::string type, Component* component) override;
//void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
- //void PlaySound(std::shared_ptr emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
+ //void PlaySound(std::shared_ptr emitter); // Use if you want to play .wav file from component
//void StopSound(std::shared_ptr emitter);
private:
+ //Events
dd::EventRelay m_EKeyDown;
bool OnKeyDown(const dd::Events::KeyDown &event);
+ //dd::EventRelay m_EPlaySound;
+ //bool PlayASound(const dd::Events::PlaySound &event);
+
ALuint LoadFile(std::string fileName);
ALuint CreateSource();
diff --git a/include/Core/Util/EPlaySound.h b/include/Core/Util/EPlaySound.h
new file mode 100644
index 0000000..7cf0d32
--- /dev/null
+++ b/include/Core/Util/EPlaySound.h
@@ -0,0 +1,40 @@
+/*
+ This file is part of Daydream Engine.
+ Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
+
+ Daydream Engine is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ Daydream Engine is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with Daydream Engine. If not, see .
+*/
+
+#ifndef DAYDREAM_EPLAYSOUND_H
+#define DAYDREAM_EPLAYSOUND_H
+
+#include "Core/EventBroker.h"
+
+namespace dd
+{
+
+namespace Events
+{
+
+struct PlaySound : Event
+{
+ float volume;
+ std::string path;
+};
+
+}
+
+}
+
+#endif //DAYDREAM_EPLAYSOUND_H
diff --git a/src/game/Core/Sound.cpp b/src/game/Core/Sound.cpp
index fd5d649..d191452 100644
--- a/src/game/Core/Sound.cpp
+++ b/src/game/Core/Sound.cpp
@@ -1,12 +1,27 @@
-//
-// Created by Adam on 2015-09-09.
-//
+/*
+ This file is part of Daydream Engine.
+ Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
+
+ Daydream Engine is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ Daydream Engine is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with Daydream Engine. If not, see .
+*/
+
#include "PrecompiledHeader.h"
#include "Core/Sound.h"
dd::Systems::Sound::~Sound()
{
- alDeleteSources(1, m_Source);
+ //alDeleteSources(1, m_Source);
}
void dd::Systems::Sound::Initialize()
@@ -19,7 +34,7 @@ void dd::Systems::Sound::Initialize()
alcMakeContextCurrent(context);
}
else {
- LOG_ERROR("OMG OPEN AL FAIL");
+ LOG_ERROR("OpenAL failed to initialize.");
}
alGetError();
@@ -28,6 +43,7 @@ void dd::Systems::Sound::Initialize()
//Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Sound::OnKeyDown);
+ //EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &Sound::PlayASound);
}
void dd::Systems::Sound::Update(double dt)
@@ -38,9 +54,19 @@ void dd::Systems::Sound::Update(double dt)
alSourcefv(m_Source, AL_POSITION, pos);
}
+/*bool dd::Systems::Sound::PlayASound(const dd::Events::PlaySound &event)
+{
+
+}*/
+
bool dd::Systems::Sound::OnKeyDown(const dd::Events::KeyDown &event)
{
// #define GLFW_KEY_S 83
+ /*if (event.KeyCode == 83) {
+ Events::PlaySound e;
+ e.path = "Sounds/screwed.wav";
+ EventBroker->Publish(e);
+ }*/
if (event.KeyCode == 83) {
m_Source = CreateSource();
ALuint buffer = LoadFile("Sounds/screwed.wav");