This commit is contained in:
tleety
2015-10-01 14:24:06 +02:00
10 changed files with 442 additions and 599 deletions
+158 -55
View File
@@ -29,10 +29,9 @@ void dd::Systems::PhysicsSystem::Initialize()
void dd::Systems::PhysicsSystem::InitializeWater()
{
b2ParticleSystemDef m_ParticleSystemDef;
m_ParticleSystemDef.radius = 0.13f;
m_ParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
float radius = 0.13f;
float gravityScale = 1.0f;
CreateParticleSystem(radius, gravityScale);
}
bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
@@ -58,24 +57,22 @@ bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
return true;
}
void dd::Systems::PhysicsSystem::Update(double dt)
{
void dd::Systems::PhysicsSystem::Update(double dt) {
m_Accumulator += dt;
while(m_Accumulator >= m_TimeStep)
{
while (m_Accumulator >= m_TimeStep) {
for (auto i : m_EntitiesToBodies) {
EntityID entity = i.first;
b2Body* body = i.second;
b2Body *body = i.second;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (! transformComponent) {
if (!transformComponent) {
continue;
LOG_ERROR("RigidBody with no TransformComponent");
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (! physicsComponent) {
if (!physicsComponent) {
continue;
LOG_ERROR("RigidBody with no PhysicsComponent");
}
@@ -102,19 +99,19 @@ void dd::Systems::PhysicsSystem::Update(double dt)
}
}
UpdateParticleEmitters(dt);
for (auto i : m_Impulses) {
i.Body->ApplyLinearImpulse(i.Impulse, i.Point, true);
}
m_Impulses.clear();
m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
for (auto i : m_EntitiesToBodies) {
EntityID entity = i.first;
b2Body* body = i.second;
b2Body *body = i.second;
if (body == nullptr) {
LOG_ERROR("This body should not exist");
@@ -122,15 +119,17 @@ void dd::Systems::PhysicsSystem::Update(double dt)
}
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (! transformComponent)
if (!transformComponent)
continue;
auto parent = m_World->GetEntityParent(entity);
if (parent == 0) {
auto parent = m_World->GetEntityParent(entity);
if (parent == 0) {
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (physicsComponent->Calculate) { //TODO: REPLACE THIS WITH PARTICLE COLLISION FILTERS
transformComponent->Position.x = transformComponent->Position.x + (transformComponent->Velocity.x * m_TimeStep);
transformComponent->Position.y = transformComponent->Position.y + (transformComponent->Velocity.y * m_TimeStep);
transformComponent->Position.x =
transformComponent->Position.x + (transformComponent->Velocity.x * m_TimeStep);
transformComponent->Position.y =
transformComponent->Position.y + (transformComponent->Velocity.y * m_TimeStep);
}
else {
b2Vec2 position = body->GetPosition();
@@ -138,36 +137,42 @@ void dd::Systems::PhysicsSystem::Update(double dt)
transformComponent->Position.y = position.y;
float angle = body->GetAngle();
transformComponent->Orientation = glm::quat(glm::vec3(0, 0, angle));
transformComponent->Orientation = glm::quat(glm::vec3(0, 0, angle));
b2Vec2 velocity = body->GetLinearVelocity();
transformComponent->Velocity.x = velocity.x;
transformComponent->Velocity.y = velocity.y;
}
}
}
b2Vec2* positionBuffer = m_ParticleSystem->GetPositionBuffer();
for (auto i : m_EntitiesToParticleHandle) {
EntityID entity = i.first;
b2ParticleHandle* particleH = i.second;
for ( int e = 0; e < m_EntitiesToParticleHandle.size(); e++) {
b2Vec2 *positionBuffer = m_ParticleSystem[e]->GetPositionBuffer();
for (auto i : m_EntitiesToParticleHandle[e]){
EntityID entity = i.first;
b2ParticleHandle *particleH = i.second;
b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
EntityID entityParent = m_World->GetEntityParent(entity);
glm::vec3 parentTransform = glm::vec3(0.f);
if(entityParent) {
auto tp = m_World->GetComponent<Components::Transform>(entityParent);
parentTransform = tp->Position;
}
auto transform = m_World->GetComponent<Components::Transform>(entity);
EntityID entityParent = m_World->GetEntityParent(entity);
auto transform = m_World->GetComponent<Components::Transform>(entity);
auto transformParent = m_World->GetComponent<Components::Transform>(entityParent);
transform->Position = glm::vec3(position.x, position.y, -10) - parentTransform;
transform->Position = glm::vec3(position.x, position.y, -10) - transformParent->Position;
}
}
}
m_Accumulator -= dt;
}
}
void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
@@ -177,15 +182,23 @@ void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
{
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
auto waterComponent = m_World->GetComponent<Components::WaterVolume>(entity);
auto particleEmitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity);
if (physicsComponent && waterComponent) {
LOG_ERROR("Entity has both water and physics component, this is illegal. The police has been alerted.");
return;
}
if (physicsComponent && particleEmitterComponent) {
LOG_ERROR("Entity has both particle and physics component, this is illegal. The police has been alerted.");
return;
}
if (physicsComponent) {
CreateBody(entity);
} else if (waterComponent) {
CreateParticleGroup(entity);
} else if (particleEmitterComponent) {
CreateParticleEmitter(entity);
}
}
@@ -208,7 +221,6 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
}
void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
{
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
@@ -289,40 +301,131 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
{
//TODO: Lgg alla pd i en lista
auto transform = m_World->GetComponent<Components::Transform>(e);
if (!transform) {
LOG_ERROR("No Transform component in CreateParticleGroup");
return;
}
b2ParticleGroupDef pd;
b2PolygonShape shape;
auto water = m_World->GetComponent<Components::WaterVolume>(e);
if (water) {
shape.SetAsBox(transform->Scale.x/2.f, transform->Scale.y/2.f);
pd.shape = &shape;
pd.flags = b2_tensileParticle;
pd.position.Set(transform->Position.x, transform->Position.y);
//TODO: PUT IN LIST
t_watergroup = m_ParticleSystem->CreateParticleGroup(pd);
b2Vec2* t_ParticlePositions = m_ParticleSystem->GetPositionBuffer();
for(int i = 0; i < m_ParticleSystem->GetParticleCount(); i++){
{
auto t_waterparticle = m_World->CreateEntity(e);
auto transformChild = m_World->AddComponent<Components::Transform>(t_waterparticle);
//auto sprite = m_World->AddComponent<Components::Sprite>(t_waterparticle);
shape.SetAsBox(transform->Scale.x/2.f, transform->Scale.y/2.f);
pd.shape = &shape;
pd.flags = b2_tensileParticle;
pd.position.Set(transform->Position.x, transform->Position.y);
t_ParticleGroup.push_back(m_ParticleSystem[0]->CreateParticleGroup(pd));
b2Vec2* t_ParticlePositions = m_ParticleSystem[0]->GetPositionBuffer();
for(int i = 0; i < m_ParticleSystem[0]->GetParticleCount(); i++){
{
auto t_waterparticle = m_World->CreateEntity(e);
auto transformChild = m_World->AddComponent<Components::Transform>(t_waterparticle);
transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
transformChild->Scale = glm::vec3(m_ParticleSystem->GetRadius())/transform->Scale;
//sprite->SpriteFile = "Textures/Ball.png";
m_World->CommitEntity(t_waterparticle);
transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
transformChild->Scale = glm::vec3(m_ParticleSystem[0]->GetRadius())/transform->Scale;
m_World->CommitEntity(t_waterparticle);
m_EntitiesToParticleHandle[0].insert(std::make_pair(t_waterparticle, m_ParticleSystem[0]->GetParticleHandleFromIndex(i)));
m_ParticleHandleToEntities[0].insert(std::make_pair( m_ParticleSystem[0]->GetParticleHandleFromIndex(i), t_waterparticle));
}
m_EntitiesToParticleHandle.insert(std::make_pair(t_waterparticle, m_ParticleSystem->GetParticleHandleFromIndex(i)));
m_ParticleHandleToEntities.insert(std::make_pair( m_ParticleSystem->GetParticleHandleFromIndex(i), t_waterparticle));
}
}
LOG_INFO("ParticleCount: %i", m_ParticleSystem->GetParticleCount());
}
void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
{
for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
auto e = m_ParticleEmitters.ParticleEmitter[i];
auto pt = m_ParticleEmitters.ParticleTemplate[i];
auto ps = m_ParticleEmitters.ParticleSystem[i];
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
auto particleTemplate = m_World->GetComponent<Components::Particle>(pt);
emitter->TimeSinceLastSpawn += dt;
if(emitter->TimeSinceLastSpawn < emitter->SpawnRate) {
continue;
}
emitter->TimeSinceLastSpawn -= emitter->SpawnRate;
auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
b2ParticleDef particleDef;
particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime;
particleDef.velocity = b2Vec2(templateTransform->Velocity.x, templateTransform->Velocity.y);
particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
auto particle = m_World->CloneEntity(pt, 0);
m_World->RemoveComponent<Components::Template>(particle);
auto b2Particle = ps->CreateParticle(particleDef);
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
//TODO: Ta bort detta
int particles = 0;
for (auto i : m_EntitiesToParticleHandle)
{
particles += i.size();
}
LOG_INFO("--I have %i particles.", particles);
}
}
void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
{
auto childEntities = m_World->GetEntityChildren(entity);
if (childEntities.empty()) {
LOG_ERROR("Particle Emitter does not have any child. Please adopt one or this will not work.");
return;
}
int pf = 0;
dd::Components::Particle* particle;
EntityID childEntity;
for ( auto c : childEntities ) {
auto p = m_World->GetComponent<Components::Particle>(c);
auto particleTemplate = m_World->GetComponent<Components::Template>(c);
if (!p) {
continue;
LOG_WARNING("--ParticleEmitter's Child is not a particle.");
}
if(!particleTemplate) {
LOG_ERROR("ParticleEmitter's particleChild is not a template.");
continue;
}
if (pf != 0) {
LOG_WARNING("ParticleEmitter has more than one child that is a particleTemplate, only the first one is used.");
break;
}
childEntity = c;
particle = p;
pf++;
}
//TODO: Skicka med fler flaggor till particlesystemet;
m_ParticleEmitters.ParticleSystem.push_back(CreateParticleSystem(particle->Radius, 0.f));
m_ParticleEmitters.ParticleEmitter.push_back(entity);
m_ParticleEmitters.ParticleTemplate.push_back(childEntity);
}
b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius, float gravityScale)
{
std::unordered_map<EntityID, const b2ParticleHandle*> m1;
std::unordered_map<const b2ParticleHandle*, EntityID> m2;
m_EntitiesToParticleHandle.push_back(m1);
m_ParticleHandleToEntities.push_back(m2);
b2ParticleSystemDef m_ParticleSystemDef;
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_ParticleSystem.push_back(m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef));
return m_ParticleSystem.back();
}
dd::Systems::PhysicsSystem::~PhysicsSystem()