diff --git a/src/game/Game/HitLagSystem.cpp b/src/game/Game/HitLagSystem.cpp index da2b25f..8243900 100644 --- a/src/game/Game/HitLagSystem.cpp +++ b/src/game/Game/HitLagSystem.cpp @@ -16,7 +16,7 @@ void dd::Systems::HitLagSystem::Update(double dt) if (IsPaused()) { if (HitLag()) { SetHitLagTimer(HitLagTimer() += dt); - std::cout << HitLagTimer() << std::endl; + //std::cout << HitLagTimer() << std::endl; if (HitLagDuration() < HitLagTimer()) { SetHitLagTimer(0); SetHitLag(false); diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index c74c60b..b3d6788 100755 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -72,7 +72,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID //Removes bricks that falls out of the stage. if (transform->Position.y < -10) { m_LooseBricks--; - std::cout << m_LooseBricks << std::endl; + //std::cout << m_LooseBricks << std::endl; m_World->RemoveEntity(entity); } } @@ -96,7 +96,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID } else { if (brick != nullptr) { m_LooseBricks--; - std::cout << m_LooseBricks << std::endl; + //std::cout << m_LooseBricks << std::endl; m_World->RemoveEntity(entity); } }