Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
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@@ -400,8 +400,8 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
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p.parent = b;
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p.AlphaValues.push_back(1.f);
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p.AlphaValues.push_back(0.f);
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p.RadiusValues.push_back(0.06f);
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p.RadiusValues.push_back(0.f);
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p.ScaleValues.push_back(glm::vec3(0.06f));
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p.ScaleValues.push_back(glm::vec3(0.f));
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p.RadiusDistribution = 1;
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p.EmitterLifeTime = 2.f;
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p.ParticleLifeTime = 1.f;
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