Fixed so the game does not crash if it cant find data in the config file
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@@ -19,11 +19,10 @@ private:
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ConfigFile(std::string path);
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public:
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template <typename T>
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template <typename T, T defaultValue>
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T GetValue(std::string key)
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{
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std::cout << m_ptree.get<T>(key) << std::endl;
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return m_ptree.get<T>(key);
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return m_ptree.get<T>(key, defaultValue);
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}
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private:
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