Fixed so the game does not crash if it cant find data in the config file
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@@ -19,11 +19,10 @@ private:
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ConfigFile(std::string path);
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ConfigFile(std::string path);
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public:
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public:
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template <typename T>
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template <typename T, T defaultValue>
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T GetValue(std::string key)
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T GetValue(std::string key)
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{
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{
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std::cout << m_ptree.get<T>(key) << std::endl;
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return m_ptree.get<T>(key, defaultValue);
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return m_ptree.get<T>(key);
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}
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}
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private:
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private:
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@@ -96,7 +96,7 @@ public:
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m_FrameStack->Width = 675;
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m_FrameStack->Width = 675;
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m_FrameStack->Height = 1080;
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m_FrameStack->Height = 1080;
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if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<int>("Story.Skip") == 1) {
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if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<int, 0>("Debug.SkipStory") == 1) {
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Events::GameStart e;
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Events::GameStart e;
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m_EventBroker->Publish(e);
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m_EventBroker->Publish(e);
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auto hud = new GUI::HUD(m_FrameStack, "HUD");
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auto hud = new GUI::HUD(m_FrameStack, "HUD");
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