Changed how the score background is rendered and added some combo numbers

This commit is contained in:
tleety
2015-10-14 17:16:16 +02:00
parent ccda769116
commit 471fbacfd6
48 changed files with 23 additions and 6 deletions
+23 -6
View File
@@ -26,8 +26,14 @@ public:
Width = parent->Width;
Height = parent->Height;
m_ScoreBackground = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame");
m_ScoreBackground->SetTexture("Textures/GUI/Numbers/Background.png");
m_ScoreBackMid = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame");
m_ScoreBackMid->SetTexture("Textures/GUI/Numbers/ScoreBackgroundMid.png");
m_ScoreBackLeft = new GUI::TextureFrame(this, "HUDScoreBackgroundLeftFrame");
m_ScoreBackLeft->SetTexture("Textures/GUI/Numbers/ScoreBackgroundLeft.png");
m_ScoreBackRight = new GUI::TextureFrame(this, "HUDScoreBackgroundRightFrame");
m_ScoreBackRight->SetTexture("Textures/GUI/Numbers/ScoreBackgroundRight.png");
m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
//m_ScoreNumberFrame->X = 15;
m_ScoreNumberFrame->Y = 18;
@@ -52,7 +58,9 @@ public:
private:
TextureFrame* m_ScoreBackground = nullptr;
TextureFrame* m_ScoreBackMid = nullptr;
TextureFrame* m_ScoreBackLeft = nullptr;
TextureFrame* m_ScoreBackRight = nullptr;
NumberFrame* m_ScoreNumberFrame = nullptr;
FPSCounter* m_FPSCounter = nullptr;
TextureFrame* m_GameOverFrame = nullptr;
@@ -67,9 +75,18 @@ private:
void updateScore()
{
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
m_ScoreBackground->SetLeft(m_ScoreNumberFrame->Left() - 20);
m_ScoreBackground->Width = m_ScoreNumberFrame->Width + 40;
m_ScoreBackground->Height = m_ScoreNumberFrame->Height + 30;
m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left());
m_ScoreBackMid->Width = m_ScoreNumberFrame->Width;
m_ScoreBackMid->Height = m_ScoreNumberFrame->Height + 35;
m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left());
m_ScoreBackLeft->Width = 40;
m_ScoreBackLeft->Height = m_ScoreBackMid->Height;
m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right());
m_ScoreBackRight->Width = 40;
m_ScoreBackRight->Height = m_ScoreBackMid->Height;
}
bool OnScore(const Events::ScoreEvent& event)