Added some new fonts
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After Width: | Height: | Size: 4.7 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.3 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 2.8 KiB |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 3.0 KiB |
@@ -10,11 +10,11 @@ namespace dd
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namespace GUI
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namespace GUI
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{
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{
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class NumberFrame : public Frame
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class NumberFrame : public TextureFrame
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{
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{
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public:
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public:
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NumberFrame(Frame* parent, std::string name)
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NumberFrame(Frame* parent, std::string name)
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: Frame(parent, name)
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: TextureFrame(parent, name)
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{
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{
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m_CharacterTextures['0'] = "Textures/GUI/Numbers/N0.png";
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m_CharacterTextures['0'] = "Textures/GUI/Numbers/N0.png";
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m_CharacterTextures['1'] = "Textures/GUI/Numbers/N1.png";
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m_CharacterTextures['1'] = "Textures/GUI/Numbers/N1.png";
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@@ -41,6 +41,7 @@ public:
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//m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
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//m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
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//m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
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//m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
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m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
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m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
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m_ScoreNumberFrame->SetTexture("Textures/GUI/Numbers/Background.png");
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//m_ScoreNumberFrame->X = 15;
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//m_ScoreNumberFrame->X = 15;
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m_ScoreNumberFrame->Y = 18;
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m_ScoreNumberFrame->Y = 18;
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