Blood in progress. <- period
This commit is contained in:
@@ -98,6 +98,7 @@ private:
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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void GetBrickSet();
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void GetBrickSet();
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void CreateBloodEffect(glm::vec3);
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};
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};
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}
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}
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+125
-82
@@ -118,51 +118,51 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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krakenAttack.PlayerStrength = 0.05;
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krakenAttack.PlayerStrength = 0.05;
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EventBroker->Publish(krakenAttack);
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EventBroker->Publish(krakenAttack);
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break;
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break;
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case 3: // Brick Generating
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// case 3: // Brick Generating
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{
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// {
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m_NumberOfActions++;
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// m_NumberOfActions++;
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kraken->CurrentAction = 1;
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// kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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// Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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// e.Origin1 = glm::vec3(-5, 7, -10);
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e.Origin2 = glm::vec3(5, 7, -10);
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// e.Origin2 = glm::vec3(5, 7, -10);
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if (kraken->Health > 20) {
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// if (kraken->Health > 20) {
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e.SetCluster = 0;
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// e.SetCluster = 0;
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} else if (kraken->Health > 10) {
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// } else if (kraken->Health > 10) {
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e.SetCluster = 1;
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// e.SetCluster = 1;
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} else {
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// } else {
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e.SetCluster = 2;
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// e.SetCluster = 2;
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}
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// }
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std::uniform_real_distribution<float> dist(1, 6.999f);
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// std::uniform_real_distribution<float> dist(1, 6.999f);
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float random = dist(m_RandomGenerator);
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// float random = dist(m_RandomGenerator);
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e.Set = random;
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// e.Set = random;
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EventBroker->Publish(e);
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// EventBroker->Publish(e);
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break;
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// break;
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}
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// }
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case 4: // Brick Generating second case
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// case 4: // Brick Generating second case
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{
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// {
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kraken->CurrentAction = 1;
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// kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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// Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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// e.Origin1 = glm::vec3(-5, 7, -10);
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e.Origin2 = glm::vec3(5, 7, -10);
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// e.Origin2 = glm::vec3(5, 7, -10);
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if (kraken->Health > 20) {
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// if (kraken->Health > 20) {
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e.SetCluster = 0;
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// e.SetCluster = 0;
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} else if (kraken->Health > 10) {
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// } else if (kraken->Health > 10) {
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e.SetCluster = 1;
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// e.SetCluster = 1;
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} else {
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// } else {
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e.SetCluster = 2;
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// e.SetCluster = 2;
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}
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// }
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std::uniform_real_distribution<float> dist(1, 6.999f);
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// std::uniform_real_distribution<float> dist(1, 6.999f);
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float random = dist(m_RandomGenerator);
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// float random = dist(m_RandomGenerator);
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e.Set = random;
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// e.Set = random;
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EventBroker->Publish(e);
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// EventBroker->Publish(e);
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break;
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// break;
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}
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// }
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case 5: // Taunting
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// case 5: // Taunting
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if (m_ReturnToIdle) {
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// if (m_ReturnToIdle) {
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m_ReturnToIdle = false;
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// m_ReturnToIdle = false;
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kraken->CurrentAction = Idle;
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// kraken->CurrentAction = Idle;
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}
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// }
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break;
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// break;
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default:
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default:
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//LOG_INFO("Something's probably off about the random number generator.");
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//LOG_INFO("Something's probably off about the random number generator.");
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break;
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break;
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@@ -291,45 +291,27 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
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auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
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auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
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if (ball != nullptr) {
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if (ball != nullptr) {
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//Particle trail
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// //Particle trail
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Events::CreateParticleSequence trail;
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// Events::CreateParticleSequence trail;
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trail.parent = event.Hitter;
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// trail.parent = event.Hitter;
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trail.AlphaValues.push_back(1.f);
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// trail.AlphaValues.push_back(1.f);
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trail.AlphaValues.push_back(0.f);
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// trail.AlphaValues.push_back(0.f);
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trail.ScaleValues.push_back(glm::vec3(0.08f));
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// trail.ScaleValues.push_back(glm::vec3(0.08f));
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trail.ScaleValues.push_back(glm::vec3(0.f));
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// trail.ScaleValues.push_back(glm::vec3(0.f));
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trail.RadiusDistribution = 2;
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// trail.RadiusDistribution = 2;
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trail.EmitterLifeTime = 1.f;
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// trail.EmitterLifeTime = 1.f;
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trail.ParticleLifeTime = 1.f;
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// trail.ParticleLifeTime = 1.f;
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trail.ParticlesPerTick = 1;
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// trail.ParticlesPerTick = 1;
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trail.SpawnRate = 0.5f;
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// trail.SpawnRate = 0.5f;
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trail.Speed = 10.f;
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// trail.Speed = 10.f;
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trail.EmittingAngle = glm::half_pi<float>();
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// trail.EmittingAngle = glm::half_pi<float>();
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trail.SpriteFile = "Textures/Particles/FadeBall.png";
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// trail.SpriteFile = "Textures/Particles/FadeBall.png";
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trail.Color = glm::vec4(1, 0, 0, 1);
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// trail.Color = glm::vec4(1, 0, 0, 1);
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//p.Spread = ...
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// //p.Spread = ...
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EventBroker->Publish(trail);
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// EventBroker->Publish(trail);
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}
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}
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//ParticlePoof
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CreateBloodEffect(transform->Position);
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Events::CreateParticleSequence poof;
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poof.EmitterLifeTime = 4;
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poof.EmittingAngle = glm::half_pi<float>();
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poof.Spread = 0.5f;
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poof.NumberOfTicks = 1;
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poof.ParticleLifeTime = 1.5f;
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poof.ParticlesPerTick = 2;
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poof.Position = transform->Position;
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poof.ScaleValues.clear();
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poof.ScaleValues.push_back(glm::vec3(0.5f));
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poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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poof.Color = glm::vec4(1, 0, 0, 1);
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poof.AlphaValues.clear();
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poof.AlphaValues.push_back(1.f);
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poof.AlphaValues.push_back(0.f);
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poof.Speed = 20;
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EventBroker->Publish(poof);
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//std::cout << kraken->Health << std::endl;
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//std::cout << kraken->Health << std::endl;
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//kraken->Health = -1;
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//kraken->Health = -1;
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@@ -437,4 +419,65 @@ bool dd::Systems::KrakenSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtN
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m_KrakenHasArrived = true;
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m_KrakenHasArrived = true;
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}
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}
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return true;
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return true;
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}
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void dd::Systems::KrakenSystem::CreateBloodEffect(glm::vec3 pos)
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{
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//ParticlePoof
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Events::CreateParticleSequence dust;
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dust.EmitterLifeTime = 4;
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dust.EmittingAngle = glm::half_pi<float>();
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dust.Spread = 0.5f;
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dust.NumberOfTicks = 1;
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dust.ParticleLifeTime = 2.f;
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dust.ParticlesPerTick = 1;
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dust.Position = pos;
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dust.ScaleValues.clear();
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dust.ScaleValues.push_back(glm::vec3(0.5f));
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dust.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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dust.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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dust.Color = glm::vec4(1, 0, 0, 1);
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dust.AlphaValues.clear();
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dust.AlphaValues.push_back(1.f);
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dust.AlphaValues.push_back(0.f);
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dust.Speed = 20;
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EventBroker->Publish(dust);
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std::uniform_real_distribution<float> dist(glm::pi<float>(), glm::two_pi<float>());
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for (int i = 0; i < 3; i++) {
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float angle = dist(m_RandomGenerator);
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Events::CreateParticleSequence squirt;
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squirt.EmitterLifeTime = 0.5f;
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squirt.EmittingAngle = angle;
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squirt.Spread = 0;
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squirt.SpawnRate = 0.01f;
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squirt.ParticleLifeTime = 0.5f;
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squirt.ParticlesPerTick = 1;
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squirt.Position = pos;
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squirt.ScaleValues.clear();
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squirt.ScaleValues.push_back(glm::vec3(0.09f));
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squirt.SpriteFile = "Textures/Particles/FadeBall.png";
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squirt.Color = glm::vec4(1, 0, 0, 1);
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squirt.AlphaValues.clear();
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squirt.AlphaValues.push_back(1.f);
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squirt.AlphaValues.push_back(0.f);
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squirt.Speed = 1000;
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EventBroker->Publish(squirt);
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}
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Events::CreateParticleSequence drop;
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drop.EmitterLifeTime = 0.5f;
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drop.EmittingAngle = glm::two_pi<float>() + glm::pi<float>();
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drop.Spread = glm::two_pi<float>();
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drop.ParticleLifeTime = 0.5f;
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drop.ParticlesPerTick = 5;
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drop.Position = pos;
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drop.ScaleValues.clear();
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drop.ScaleValues.push_back(glm::vec3(0.2f));
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drop.SpriteFile = "Textures/Particles/FadeBall.png";
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drop.Color = glm::vec4(1, 0, 0, 1);
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drop.AlphaValues.clear();
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drop.AlphaValues.push_back(1.f);
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drop.AlphaValues.push_back(0.f);
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drop.Speed = 100;
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EventBroker->Publish(drop);
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}
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}
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