Bricks are now models. Warning: Laggy
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@@ -127,7 +127,7 @@ public:
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{
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{
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auto t_Light = m_World->CreateEntity();
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auto t_Light = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_Light);
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auto transform = m_World->AddComponent<Components::Transform>(t_Light);
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transform->Position = glm::vec3(2.f, 1.5f, -10.f);
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transform->Position = glm::vec3(2.f, 1.5f, -9.f);
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auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
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auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
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pl->Radius = 8.f;
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pl->Radius = 8.f;
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}
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}
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Regular → Executable
+1
@@ -8,6 +8,7 @@
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#include "Core/System.h"
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTransform.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Game/CBrick.h"
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#include "Game/CBrick.h"
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#include "Physics/EContact.h"
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#include "Physics/EContact.h"
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#include "Core/EventBroker.h"
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#include "Core/EventBroker.h"
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Regular → Executable
+5
-3
@@ -43,17 +43,19 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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{
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{
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auto brick = m_World->CreateEntity();
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auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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auto model = m_World->AddComponent<Components::Model>(brick);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
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std::string fileName = "Textures/Bricks/";
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std::string fileName = "Textures/Bricks/";
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fileName.append(std::to_string(num));
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fileName.append(std::to_string(num));
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fileName.append(".png");
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fileName.append(".png");
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sprite->SpriteFile = fileName;
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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float y = spaceToEdge + row * spacesBetweenBricks.y;
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float y = spaceToEdge + row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(1.6, 0.4, 0.);
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transform->Scale = glm::vec3(1, 0.4, 0.2);
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transform->Position = glm::vec3(x - 7, y + 1, -10.f);
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transform->Position = glm::vec3(x - 7, y + 1, -10.f);
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//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
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//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
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m_World->CommitEntity(brick);
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m_World->CommitEntity(brick);
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