Fixed so generated bricks fo not collide with anything.
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@@ -20,6 +20,8 @@ struct Brick : Component
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int Type = 0;
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bool Removed = false;
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int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
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bool BeingGenerated = false;
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glm::vec3 GenerationGoal;
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//What number of types each is.
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const int EmptyBrickSpace = 0;
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