Added log level to config
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@@ -1,5 +1,6 @@
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[Debug]
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[Debug]
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SkipStory=false
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SkipStory=false
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LogLevel=1
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[Audio]
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[Audio]
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SFXVolume=0.5
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SFXVolume=0.5
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@@ -88,6 +88,8 @@ public:
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Engine(int argc, char* argv[]) {
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Engine(int argc, char* argv[]) {
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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LOG_LEVEL = static_cast<_LOG_LEVEL>(config->GetValue<int>("Debug.LogLevel", 1));
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m_EventBroker = std::make_shared<EventBroker>();
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m_EventBroker = std::make_shared<EventBroker>();
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m_Renderer = std::make_shared<Renderer>();
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m_Renderer = std::make_shared<Renderer>();
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@@ -125,6 +125,9 @@ int dd::Skeleton::GetBoneID(std::string name)
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void dd::Skeleton::PrintSkeleton()
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void dd::Skeleton::PrintSkeleton()
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{
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{
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if (LOG_LEVEL < LOG_LEVEL_DEBUG) {
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return;
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}
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PrintSkeleton(RootBone, 0);
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PrintSkeleton(RootBone, 0);
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}
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}
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