CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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@@ -41,9 +41,6 @@ struct Transform : public Component
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glm::vec3 Velocity;
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/** Physical scale multiplier. */
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glm::vec3 Scale;
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// Sticky is if it sticks with the player or not. True means it will follow the camera.
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bool Sticky = true;
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};
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}
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