CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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@@ -93,7 +93,7 @@ public:
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private:
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float m_XMovementMultiplier = 2.f;
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float m_EdgeX = 3.2f;
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float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
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float m_EdgeY = 5.2f;
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int m_MultiBalls = 0;
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int m_Lives = 3;
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