CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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@@ -29,7 +29,6 @@ void dd::Systems::LifebuoySystem::Initialize()
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::LifeBuoy | CollisionLayer::Pad | CollisionLayer::Water);
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physics->Density = 1.0f;
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physics->GravityScale = 1;
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ctransform->Sticky = true;
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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cModel->ModelFile = "Models/Lifebuoy/Lifebuoy1.obj";
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auto lifebuoy = m_World->AddComponent<Components::Lifebuoy>(ent);
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