CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.

This commit is contained in:
PlatinumSkink
2015-10-15 11:11:06 +02:00
parent 44f2cf72ac
commit 4abce7b17f
12 changed files with 201 additions and 185 deletions
-1
View File
@@ -29,7 +29,6 @@ void dd::Systems::ProjectileSystem::Initialize()
physics->Category = CollisionLayer::Type::Projectile;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
physics->Calculate = true;
ctransform->Sticky = true;
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
ctransform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
auto cModel = m_World->AddComponent<Components::Model>(ent);