Merge branch 'LevelSystemAndSuch' into bugfix
This commit is contained in:
@@ -5,15 +5,31 @@
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/EContact.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CPointLight.h"
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#include "Game/CBall.h"
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#include "Game/CPowerUp.h"
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#include "Game/CLife.h"
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#include "Game/ELifeLost.h"
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#include "Game/EComboEvent.h"
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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namespace dd {
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namespace dd
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{
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namespace Systems {
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namespace Systems
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{
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class BallSystem : public System {
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class BallSystem : public System
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{
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public:
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BallSystem(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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@@ -39,11 +55,61 @@ public:
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// Called when an entity is removed
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void OnEntityRemoved(EntityID entity) override;
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private:
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EntityID CreateBall();
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void CreateLife(int);
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EntityID Ball() { return m_Ball; };
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void SetBall(const EntityID& ball) { m_Ball = ball; }
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float& XMovementMultiplier() { return m_XMovementMultiplier; }
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void SetXMovementMultiplier(const float& xMovementMultiplier) { m_XMovementMultiplier = xMovementMultiplier; }
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float& EdgeX() { return m_EdgeX; }
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void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
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float& EdgeY() { return m_EdgeY; }
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void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
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int& MultiBalls() { return m_MultiBalls; }
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void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
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int& Lives() { return m_Lives; }
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void SetLives(const int& lives) { m_Lives = lives; }
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int& PastLives() { return m_PastLives; }
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void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
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bool ReplaceBall() const { return m_ReplaceBall; }
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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bool MultiBall() const { return m_MultiBall; }
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void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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float m_XMovementMultiplier = 2.f;
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float m_EdgeX = 3.2f;
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float m_EdgeY = 5.2f;
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int m_MultiBalls = 0;
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int m_Lives = 3;
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int m_PastLives = 3;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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bool m_Pause = false;
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glm::vec3 m_SavedSpeed;
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bool m_InitializePause = false;
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EntityID m_Ball;
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dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
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dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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bool OnLifeLost(const dd::Events::LifeLost &event);
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bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnPause(const dd::Events::Pause &event);
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};
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}
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}
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#endif
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@@ -17,6 +17,9 @@ struct Ball : Component
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{
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int Number = 0;
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float Speed = 5.f;
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int Combo = 0;
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bool Paused = false;
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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};
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}
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+1
-1
@@ -22,7 +22,7 @@ struct Pad : Component
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float SlowdownModifier = 5.f;
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float AccelerationSpeed = 40.f;
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float MaxSpeed = 20.f;
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float MaxSpeed = 5.f;
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};
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}
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@@ -0,0 +1,27 @@
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//
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// Created by Adniklastrator on 2015-09-29.
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//
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#ifndef DAYDREAM_ECOMBOEVENT_H
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#define DAYDREAM_ECOMBOEVENT_H
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#include "Core/Entity.h"
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct ComboEvent : Event
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{
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EntityID Ball;
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int Combo;
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};
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}
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}
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#endif //DAYDREAM_ECOMBOEVENT_H
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@@ -0,0 +1,26 @@
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//
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// Created by Administrator on 2015-09-30.
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//
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#ifndef DAYDREAM_EHITLAG_H
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#define DAYDREAM_EHITLAG_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct HitLag : Event
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{
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float Time;
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std::string Type;
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};
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}
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}
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#endif //DAYDREAM_EHITLAG_H
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@@ -0,0 +1,26 @@
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//
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// Created by Adniklastrator on 2015-09-28.
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//
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#ifndef DAYDREAM_EMULTIBALLLOST_H
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#define DAYDREAM_EMULTIBALLLOST_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Events
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{
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struct MultiBallLost : Event
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{
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};
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}
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}
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#endif //DAYDREAM_EMULTIBALLLOST_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-09-30.
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//
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#ifndef DAYDREAM_EPAUSE_H
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#define DAYDREAM_EPAUSE_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct Pause : Event
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{
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std::string Type;
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};
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}
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}
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#endif //DAYDREAM_EPAUSE_H
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@@ -0,0 +1,91 @@
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//
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// Created by Adniklastrator on 2015-09-30.
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//
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#ifndef DAYDREAM_HITLAGSYSTEM_H
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#define DAYDREAM_HITLAGSYSTEM_H
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Game/CBrick.h"
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#include "Game/CBall.h"
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#include "Game/CLife.h"
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#include "Game/CPowerUp.h"
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#include "Game/EStageCleared.h"
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Game/EComboEvent.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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#include "Game/EHitLag.h"
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#include "Game/EGameOver.h"
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/EContact.h"
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#include "Sound/CCollisionSound.h"
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#include "Game/PadSystem.h"
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#include <fstream>
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#include <iostream>
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namespace dd
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{
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namespace Systems
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{
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class HitLagSystem : public System
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{
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public:
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HitLagSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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{ }
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void Initialize() override;
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void Update(double dt) override;
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void FlipPause();
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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bool HitLag() const { return m_HitLag; }
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void SetHitLag(const bool& hitLag) { m_HitLag = hitLag; }
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float& HitLagDuration() { return m_HitLagDuration; }
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void SetHitLagDuration(const float& hitLagDuration) { m_HitLagDuration = hitLagDuration; }
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float& HitLagTimer() { return m_HitLagTimer; }
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void SetHitLagTimer(const float& hitLagTimer) { m_HitLagTimer = hitLagTimer; }
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std::string& CurrentType() { return m_CurrentType; }
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void SetCurrentType(const std::string& currentType) { m_CurrentType = currentType; }
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private:
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bool m_Pause;
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bool m_HitLag;
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float m_HitLagDuration;
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float m_HitLagTimer;
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std::string m_CurrentType;
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dd::EventRelay<HitLagSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<HitLagSystem, dd::Events::HitLag> m_EHitLag;
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bool OnPause(const dd::Events::Pause &event);
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bool OnHitLag(const dd::Events::HitLag &event);
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};
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}
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}
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#endif //DAYDREAM_HITLAGSYSTEM_H
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+15
-16
@@ -7,6 +7,7 @@
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Rendering/CSprite.h"
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@@ -19,14 +20,17 @@
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Physics/CRectangleShape.h"
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#include "Game/EComboEvent.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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#include "Game/EGameOver.h"
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/EContact.h"
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#include "Sound/CCollisionSound.h"
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@@ -61,7 +65,6 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, glm::vec2, float);
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void CreateLife(int);
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void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
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void LoadLevel(char[20]);
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void CreateBrick(int, int, glm::vec2, float, int);
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@@ -78,10 +81,8 @@ public:
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void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
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bool Initialized() const { return m_Initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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int& Lives() { return m_Lives; }
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void SetLives(const int& lives) { m_Lives = lives; }
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int& PastLives() { return m_PastLives; }
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void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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int& MultiBalls() { return m_MultiBalls; }
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void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
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int& PowerUps() { return m_PowerUps; }
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@@ -99,16 +100,13 @@ public:
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glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
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void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
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float& EdgeX() { return m_EdgeX; }
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void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
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float& EdgeY() { return m_EdgeY; }
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void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
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float& NotResettingTheStage() { return m_NotResettingTheStage; }
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void SetNotResettingTheStage(const float& notResettingTheStage) { m_NotResettingTheStage = notResettingTheStage; }
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private:
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bool m_Restarting = false;
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bool m_Initialized = false;
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int m_Lives = 3;
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int m_PastLives = 3;
|
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bool m_Pause = false;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -117,24 +115,25 @@ private:
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int m_Lines = 7;
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float m_SpaceToEdge = 0.25f;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_EdgeX = 3.2f;
|
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float m_EdgeY = 5.2f;
|
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float m_NotResettingTheStage = 5.f;
|
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|
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
|
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
|
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dd::EventRelay<LevelSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
|
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
|
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
|
||||
dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||
dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
|
||||
|
||||
bool OnContact(const dd::Events::Contact &event);
|
||||
bool OnLifeLost(const dd::Events::LifeLost &event);
|
||||
bool OnScoreEvent(const dd::Events::ScoreEvent &event);
|
||||
bool OnMultiBall(const dd::Events::MultiBall &event);
|
||||
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
|
||||
bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
|
||||
bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
|
||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
};
|
||||
|
||||
}
|
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|
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+13
-12
@@ -9,6 +9,7 @@
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#include "Core/System.h"
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#include "Core/Component.h"
|
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#include "Core/CTransform.h"
|
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#include "Core/CTemplate.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EKeyDown.h"
|
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#include "Core/EKeyUp.h"
|
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@@ -27,6 +28,8 @@
|
||||
#include "Game/EMultiBall.h"
|
||||
#include "Game/EPowerUpTaken.h"
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EHitLag.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
@@ -45,8 +48,6 @@ public:
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
EntityID CreateBall();
|
||||
|
||||
EntityID& Entity() { return m_Entity; }
|
||||
void SetEntity(const EntityID& ent) { m_Entity = ent; }
|
||||
glm::vec3 Acceleration() const { return m_Acceleration; }
|
||||
@@ -56,42 +57,42 @@ public:
|
||||
void SetLeft(const bool& left) { m_Left = left; }
|
||||
bool Right() const { return m_Right; }
|
||||
void SetRight(const bool& right) { m_Right = right; }
|
||||
bool ReplaceBall() const { return m_ReplaceBall; }
|
||||
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
|
||||
bool MultiBall() const { return m_MultiBall; }
|
||||
void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
|
||||
float Edge() const { return m_Edge; }
|
||||
void SetEdge(const float& edge) { m_Edge = edge; }
|
||||
|
||||
Components::Transform* Transform() const { return m_Transform; }
|
||||
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
|
||||
Components::Pad* Pad() const { return m_Pad; }
|
||||
void SetPad(Components::Pad* pad) { m_Pad = pad; }
|
||||
|
||||
bool IsPaused() const { return m_Pause; }
|
||||
void SetPause(const bool& pause) { m_Pause = pause; }
|
||||
|
||||
private:
|
||||
EntityID m_Entity = 0;
|
||||
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||
bool m_Left = false;
|
||||
bool m_Right = false;
|
||||
bool m_ReplaceBall = false;
|
||||
float m_Edge = 2.8f;
|
||||
bool m_MultiBall = false;
|
||||
Components::Transform* m_Transform = nullptr;
|
||||
Components::Pad* m_Pad = nullptr;
|
||||
|
||||
bool m_Pause = false;
|
||||
|
||||
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
|
||||
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
|
||||
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
|
||||
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
|
||||
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
|
||||
dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
|
||||
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
|
||||
|
||||
bool OnKeyDown(const dd::Events::KeyDown &event);
|
||||
bool OnKeyUp(const dd::Events::KeyUp &event);
|
||||
|
||||
bool OnContact(const dd::Events::Contact &event);
|
||||
bool OnContactPowerUp(const dd::Events::Contact &event);
|
||||
bool OnResetBall(const dd::Events::ResetBall &event);
|
||||
bool OnMultiBall(const dd::Events::MultiBall &event);
|
||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
|
||||
class PadSteeringInputController;
|
||||
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
|
||||
|
||||
Reference in New Issue
Block a user