Added Component to bricks to emitt sound. Improved code for playing a sound
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@@ -18,6 +18,7 @@
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#include <string>
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#include <sstream>
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#include <Sound/CCollisionSound.h>
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#include "ResourceManager.h"
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#include "OBJ.h"
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@@ -37,6 +38,7 @@
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#include "Rendering/CPointLight.h"
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#include "Transform/TransformSystem.h"
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#include "Sound/SoundSystem.h"
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#include "Sound/CCollisionSound.h"
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#include "Game/LevelSystem.h"
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#include "Game/PadSystem.h"
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#include "Game/CBall.h"
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@@ -76,6 +78,7 @@ public:
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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m_World->ComponentFactory.Register<Components::CollisionSound>();
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m_World->SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::SoundSystem>();
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@@ -23,6 +23,7 @@
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/EContact.h"
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#include "Sound/CCollisionSound.h"
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#include <fstream>
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#include <iostream>
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#include <intrin.h>
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@@ -0,0 +1,25 @@
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//
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// Created by Adam on 2015-09-17.
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//
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#ifndef COMPONENTS_CCOLLISIONSOUND_H__
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#define COMPONENTS_CCOLLISIONSOUND_H__
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct CollisionSound : public Component
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{
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std::string filePath;
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};
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}
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}
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#endif
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@@ -28,9 +28,11 @@
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#include "Sound/EPlaySFX.h"
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#include "Physics/EContact.h"
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#include "Core/EventBroker.h"
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#include <Game/CBall.h>
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#include <Game/CBrick.h>
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#include <Game/CPad.h>
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#include "Game/CBall.h"
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#include "Game/CBrick.h"
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#include "Game/CPad.h"
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#include "Sound/CCollisionSound.h"
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namespace dd
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{
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