Added Component to bricks to emitt sound. Improved code for playing a sound

This commit is contained in:
Stiffly
2015-09-17 15:41:08 +02:00
parent 6671136a08
commit 4dd8ac8445
9 changed files with 55 additions and 5 deletions
+5
View File
@@ -111,6 +111,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
transform->Scale = glm::vec3(1.6, 0.35, 0.5);
transform->Position = glm::vec3(x - 7, y + 1, -10.f);
cBrick->Score = 10 * num;
//sound
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(brick);
collisionSound->filePath = "Sounds/Brick/shortbrickbreak.wav";
m_World->CommitEntity(brick);
return;
}