Added Component to bricks to emitt sound. Improved code for playing a sound

This commit is contained in:
Stiffly
2015-09-17 15:41:08 +02:00
parent 6671136a08
commit 4dd8ac8445
9 changed files with 55 additions and 5 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
+3
View File
@@ -18,6 +18,7 @@
#include <string> #include <string>
#include <sstream> #include <sstream>
#include <Sound/CCollisionSound.h>
#include "ResourceManager.h" #include "ResourceManager.h"
#include "OBJ.h" #include "OBJ.h"
@@ -37,6 +38,7 @@
#include "Rendering/CPointLight.h" #include "Rendering/CPointLight.h"
#include "Transform/TransformSystem.h" #include "Transform/TransformSystem.h"
#include "Sound/SoundSystem.h" #include "Sound/SoundSystem.h"
#include "Sound/CCollisionSound.h"
#include "Game/LevelSystem.h" #include "Game/LevelSystem.h"
#include "Game/PadSystem.h" #include "Game/PadSystem.h"
#include "Game/CBall.h" #include "Game/CBall.h"
@@ -76,6 +78,7 @@ public:
m_World->ComponentFactory.Register<Components::Model>(); m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>(); m_World->ComponentFactory.Register<Components::Template>();
m_World->ComponentFactory.Register<Components::CollisionSound>();
m_World->SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(m_World.get(), m_EventBroker); }); m_World->SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::SoundSystem>(); m_World->AddSystem<Systems::SoundSystem>();
+1
View File
@@ -23,6 +23,7 @@
#include "Physics/CCircleShape.h" #include "Physics/CCircleShape.h"
#include "Physics/ESetImpulse.h" #include "Physics/ESetImpulse.h"
#include "Physics/EContact.h" #include "Physics/EContact.h"
#include "Sound/CCollisionSound.h"
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
#include <intrin.h> #include <intrin.h>
+25
View File
@@ -0,0 +1,25 @@
//
// Created by Adam on 2015-09-17.
//
#ifndef COMPONENTS_CCOLLISIONSOUND_H__
#define COMPONENTS_CCOLLISIONSOUND_H__
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct CollisionSound : public Component
{
std::string filePath;
};
}
}
#endif
+5 -3
View File
@@ -28,9 +28,11 @@
#include "Sound/EPlaySFX.h" #include "Sound/EPlaySFX.h"
#include "Physics/EContact.h" #include "Physics/EContact.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include <Game/CBall.h> #include "Game/CBall.h"
#include <Game/CBrick.h> #include "Game/CBrick.h"
#include <Game/CPad.h> #include "Game/CPad.h"
#include "Sound/CCollisionSound.h"
namespace dd namespace dd
{ {
+5
View File
@@ -111,6 +111,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
transform->Scale = glm::vec3(1.6, 0.35, 0.5); transform->Scale = glm::vec3(1.6, 0.35, 0.5);
transform->Position = glm::vec3(x - 7, y + 1, -10.f); transform->Position = glm::vec3(x - 7, y + 1, -10.f);
cBrick->Score = 10 * num; cBrick->Score = 10 * num;
//sound
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(brick);
collisionSound->filePath = "Sounds/Brick/shortbrickbreak.wav";
m_World->CommitEntity(brick); m_World->CommitEntity(brick);
return; return;
} }
+16 -2
View File
@@ -78,7 +78,21 @@ bool dd::Systems::SoundSystem::OnKeyDown(const dd::Events::KeyDown &event)
bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event) bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
{ {
int localBallEntID = 0; auto collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity1);
if (collisionSound == NULL) {
collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity2);
if (collisionSound == NULL) {
return false;
}
}
dd::Events::PlaySFX e;
e.path = collisionSound->filePath;
EventBroker->Publish(e);
return true;
/*int localBallEntID = 0;
//Make sure a ball is colliding //Make sure a ball is colliding
auto ball = m_World->GetComponent<Components::Ball>(event.Entity1); auto ball = m_World->GetComponent<Components::Ball>(event.Entity1);
if (ball == NULL) { if (ball == NULL) {
@@ -117,7 +131,7 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
e.path = "Sounds/Metal/impact.wav"; e.path = "Sounds/Metal/impact.wav";
EventBroker->Publish(e); EventBroker->Publish(e);
return true; return true;
} }*/
} }
ALuint dd::Systems::SoundSystem::CreateSource() ALuint dd::Systems::SoundSystem::CreateSource()