diff --git a/include/Core/Engine.h b/include/Core/Engine.h index 9ad498a..f33ca91 100644 --- a/include/Core/Engine.h +++ b/include/Core/Engine.h @@ -123,7 +123,7 @@ public: { auto ent = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(ent); - transform->Position = glm::vec3(-0.f, 0.f, -10.f); + transform->Position = glm::vec3(-0.f, 0.26f, -10.f); transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); transform->Velocity = glm::vec3(0.0f, -10.f, 0.f); @@ -166,7 +166,7 @@ public: { auto topWall = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(topWall); - transform->Position = glm::vec3(0.f, 5.5f, -10.f); + transform->Position = glm::vec3(0.f, 6.f, -10.f); transform->Scale = glm::vec3(20.f, 0.5f, 1.f); std::shared_ptr sprite = m_World->AddComponent(topWall); diff --git a/include/Game/CBrick.h b/include/Game/CBrick.h index 34e20d0..d44ab02 100644 --- a/include/Game/CBrick.h +++ b/include/Game/CBrick.h @@ -18,6 +18,7 @@ struct Brick : Component int Points = 10; int Hits = 1; int Score = 50; + bool Removed = false; }; } diff --git a/include/Game/LevelSystem.h b/include/Game/LevelSystem.h index dc3eaac..f7f9170 100755 --- a/include/Game/LevelSystem.h +++ b/include/Game/LevelSystem.h @@ -75,6 +75,8 @@ public: void Update(double dt) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override; + bool Restarting() const { return m_Restarting; } + void SetRestarting(const bool& restarting) { m_Restarting = restarting; } bool Initialized() const { return m_Initialized; } void SetInitialized(const bool& initialized) { m_Initialized = initialized; } int& Lives() { return m_Lives; } @@ -98,8 +100,13 @@ public: glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; } void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; } + float& EdgeX() { return m_EdgeX; } + void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; } + float& EdgeY() { return m_EdgeY; } + void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; } private: + bool m_Restarting = false; bool m_Initialized = false; int m_Lives = 3; int m_PastLives = 3; @@ -110,7 +117,9 @@ private: int m_Rows = 6; int m_Lines = 7; float m_SpaceToEdge = 0.25f; - glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.5); + glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4); + float m_EdgeX = 3.2f; + float m_EdgeY = 5.2f; dd::EventRelay m_EContact; dd::EventRelay m_ELifeLost; @@ -118,6 +127,7 @@ private: dd::EventRelay m_EMultiBall; dd::EventRelay m_ECreatePowerUp; dd::EventRelay m_EPowerUpTaken; + dd::EventRelay m_EStageCleared; bool OnContact(const dd::Events::Contact &event); bool OnLifeLost(const dd::Events::LifeLost &event); @@ -125,6 +135,7 @@ private: bool OnMultiBall(const dd::Events::MultiBall &event); bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event); bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event); + bool OnStageCleared(const dd::Events::StageCleared &event); }; } diff --git a/include/Game/PadSystem.h b/include/Game/PadSystem.h index d001b8b..a4e5f9e 100755 --- a/include/Game/PadSystem.h +++ b/include/Game/PadSystem.h @@ -26,6 +26,7 @@ #include "Game/EResetBall.h" #include "Game/EMultiBall.h" #include "Game/EPowerUpTaken.h" +#include "Game/EStageCleared.h" namespace dd @@ -78,6 +79,7 @@ private: dd::EventRelay m_EContactPowerUp; dd::EventRelay m_EResetBall; dd::EventRelay m_EMultiBall; + dd::EventRelay m_EStageCleared; bool OnKeyDown(const dd::Events::KeyDown &event); bool OnKeyUp(const dd::Events::KeyUp &event); @@ -86,6 +88,7 @@ private: bool OnContactPowerUp(const dd::Events::Contact &event); bool OnResetBall(const dd::Events::ResetBall &event); bool OnMultiBall(const dd::Events::MultiBall &event); + bool OnStageCleared(const dd::Events::StageCleared &event); class PadSteeringInputController; std::array, 4> m_PadInputControllers; diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index 118ad62..b4f5d7d 100755 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -15,6 +15,7 @@ void dd::Systems::LevelSystem::Initialize() EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall); EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp); EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken); + EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared); for (int i = 0; i < Lives(); i++) { CreateLife(i); @@ -59,69 +60,98 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID { auto ball = m_World->GetComponent(entity); - if (ball != NULL) { + if (ball != nullptr) { auto transformBall = m_World->GetComponent(entity); - if (transformBall->Position.y < -10) { + if (glm::abs(transformBall->Velocity.y) < 2) { + if (transformBall->Velocity.y > 0) { + transformBall->Velocity.y = 2; + } else { + transformBall->Velocity.y = -2; + } + } + if (transformBall->Position.y < -EdgeY() - 4) { if (MultiBalls() != 0) { SetMultiBalls(MultiBalls() - 1); + m_World->RemoveComponent(entity); + m_World->RemoveComponent(entity); + m_World->RemoveComponent(entity); + m_World->RemoveComponent(entity); m_World->RemoveEntity(entity); } else if (Lives() == PastLives()) { + Events::ResetBall be; + EventBroker->Publish(be); Events::LifeLost e; e.Entity = entity; EventBroker->Publish(e); - Events::ResetBall be; - EventBroker->Publish(be); return; } - } else if (transformBall->Position.x > 3.2) { + } else if (transformBall->Position.x > EdgeX()) { if (transformBall->Velocity.x > 0) { glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0)); transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f); } - } else if (transformBall->Position.x < -3.2) { + } else if (transformBall->Position.x < -EdgeX()) { if (transformBall->Velocity.x < 0) { glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0)); transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f); } + } else if (transformBall->Position.y > EdgeY()) { + if (transformBall->Velocity.y > 0) { + glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1)); + transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f); + } } } if (Lives() != PastLives()) { auto life = m_World->GetComponent(entity); - if (life != NULL) { + if (life != nullptr) { if (life->Number + 1 == PastLives()) { + m_World->RemoveComponent(entity); + m_World->RemoveComponent(entity); m_World->RemoveEntity(entity); SetPastLives(Lives()); } } } if (NumberOfBricks() <= 0) { + /*SetRestarting(true); if (MultiBalls() <= 0 && PowerUps() <= 0) { + Events::ResetBall e; + EventBroker->Publish(e); Events::ScoreEvent es; es.Score = 500; EventBroker->Publish(es); - Events::ResetBall e; - EventBroker->Publish(e); + Events::StageCleared ec; + EventBroker->Publish(ec); CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge()); } else { - if (ball != NULL && MultiBalls() > 0) { + if (ball != nullptr && MultiBalls() > 0) { SetMultiBalls(MultiBalls() - 1); + m_World->RemoveComponent(entity); + m_World->RemoveComponent(entity); + m_World->RemoveComponent(entity); + m_World->RemoveComponent(entity); m_World->RemoveEntity(entity); + auto transformBall = m_World->GetComponent(entity); } else { auto powerUp = m_World->GetComponent(entity); - if (powerUp != NULL) { + if (powerUp != nullptr) { SetPowerUps(PowerUps() - 1); + m_World->RemoveComponent(entity); + m_World->RemoveComponent(entity); m_World->RemoveEntity(entity); } } - } + }*/ } } void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge) { - int num = 0; SetNumberOfBricks(rows * lines); + std::cout << "You're only doing this once, right?" << std::endl; + int num = 0; for (int i = 0; i < rows; i++) { num++; for (int j = 0; j < Lines(); j++) { @@ -131,6 +161,8 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s num = 0; } + SetNumberOfBricks(rows * lines); + SetRestarting(false); return; } @@ -173,13 +205,16 @@ void dd::Systems::LevelSystem::ProcessCollision() void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity) { - /*auto brick = m_World->GetComponent(entity); - if (brick != NULL) { - numberOfBricks--; - if (numberOfBricks < 1) { + auto brick = m_World->GetComponent(entity); + if (brick != nullptr) { + SetNumberOfBricks(NumberOfBricks() - 1); + Events::ScoreEvent es; + es.Score = brick->Score; + EventBroker->Publish(es); + /*if (numberOfBricks < 1) { EndLevel(); - } - }*/ + }*/ + } return; } @@ -189,21 +224,21 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event) EntityID entityBall; auto ball = m_World->GetComponent(event.Entity2); auto brick = m_World->GetComponent(event.Entity1); - if (brick != NULL) { + if (brick != nullptr) { entityBrick = event.Entity1; } else { brick = m_World->GetComponent(event.Entity2); - if (brick != NULL) { + if (brick != nullptr) { entityBrick = event.Entity2; } else { return false; } } - if (ball != NULL) { + if (ball != nullptr) { entityBall = event.Entity2; } else { ball = m_World->GetComponent(event.Entity1); - if (ball != NULL) { + if (ball != nullptr) { entityBall = event.Entity1; } else { return false; @@ -211,27 +246,37 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event) } brick = m_World->GetComponent(entityBrick); - if (brick == NULL) { + if (brick == nullptr) { return false; } auto power = m_World->GetComponent(entityBrick); - if (power != NULL) { + if (power != nullptr) { Events::CreatePowerUp e; auto transform = m_World->GetComponent(entityBrick); e.Position = transform->Position; EventBroker->Publish(e); } - if (ball != NULL) { + if (ball != nullptr && Restarting() == false) { + auto ballTransform = m_World->GetComponent(entityBall); + + m_World->RemoveComponent(entityBrick); + m_World->RemoveComponent(entityBrick); + m_World->RemoveComponent(entityBrick); + m_World->RemoveComponent(entityBrick); m_World->RemoveEntity(entityBrick); SetNumberOfBricks(NumberOfBricks() - 1); + if (NumberOfBricks() <= 0) { + SetMultiBalls(MultiBalls() + 1); + } Events::ScoreEvent es; es.Score = brick->Score; EventBroker->Publish(es); - std::cout << "Score: " << Score() << std::endl; + std::cout << NumberOfBricks() << std::endl; + //std::cout << "Score: " << Score() << std::endl; } return true; @@ -269,16 +314,12 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp & transform->Position = event.Position; transform->Scale = glm::vec3(0.2, 0.2, 0.2); + transform->Velocity = glm::vec3(0, -4, 0); model->ModelFile = "Models/Test/Ball/Ballopus.obj"; m_World->CommitEntity(powerUp); - Events::SetImpulse e; - e.Entity = powerUp; - e.Impulse = glm::vec2(0, -0.05); - e.Point = glm::vec2(transform->Position.x, transform->Position.y); - EventBroker->Publish(e); return true; } @@ -288,6 +329,11 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev return true; } +bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event) +{ + return true; +} + void dd::Systems::LevelSystem::EndLevel() { Events::StageCleared e; diff --git a/src/game/Game/PadSystem.cpp b/src/game/Game/PadSystem.cpp index 9b84b2b..3c74624 100755 --- a/src/game/Game/PadSystem.cpp +++ b/src/game/Game/PadSystem.cpp @@ -28,17 +28,18 @@ void dd::Systems::PadSystem::Initialize() EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp); EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall); EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall); + EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared); } void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) { auto ball = m_World->GetComponent(entity); - if (ball != NULL) { + if (ball != nullptr) { if (ReplaceBall() == true) { SetReplaceBall(false); auto transform = m_World->GetComponent(entity); - transform->Position = glm::vec3(0.0f, 0.f, -10.f); + transform->Position = glm::vec3(0.0f, 0.26f, -10.f); transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f); } } @@ -98,7 +99,7 @@ EntityID dd::Systems::PadSystem::CreateBall() { auto ent = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(ent); - transform->Position = glm::vec3(0.5f, 0.f, -10.f); + transform->Position = glm::vec3(0.5f, 0.26f, -10.f); transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); auto model = m_World->AddComponent(ent); model->ModelFile = "Models/Test/Ball/Ballopus.obj"; @@ -134,6 +135,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) SetReplaceBall(true); } else if (val == GLFW_KEY_M) { SetMultiBall(true); + } else if (val == GLFW_KEY_D) { + return false; } return true; } @@ -205,19 +208,19 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event) EntityID entityPad; auto powerUp = m_World->GetComponent(event.Entity1); auto pad = m_World->GetComponent(event.Entity2); - if (powerUp != NULL) { + if (powerUp != nullptr) { entityPower = event.Entity1; } else { powerUp = m_World->GetComponent(event.Entity2); - if (powerUp != NULL) { + if (powerUp != nullptr) { entityPower = event.Entity2; } } - if (pad != NULL) { + if (pad != nullptr) { entityPad = event.Entity2; } else { pad = m_World->GetComponent(event.Entity1); - if (pad != NULL) { + if (pad != nullptr) { entityPad = event.Entity1; } } @@ -227,10 +230,13 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event) } pad = m_World->GetComponent(entityPad); - if (pad == NULL) { + if (pad == nullptr) { return false; } + m_World->RemoveComponent(entityPower); + m_World->RemoveComponent(entityPower); + m_World->RemoveComponent(entityPower); m_World->RemoveEntity(entityPower); Events::PowerUpTaken ep; ep.Name = "Something"; @@ -255,23 +261,31 @@ bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event) auto ent2 = CreateBall(); auto transform1 = m_World->GetComponent(ent1); auto transform2 = m_World->GetComponent(ent2); + auto ball1 = m_World->GetComponent(ent1); + auto ball2 = m_World->GetComponent(ent2); auto padTransform = event.padTransform; - float x1 = padTransform->Position.x - 3, x2 = padTransform->Position.x + 3; - if (x1 < -3.5) { - x1 = 3.5; + float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2; + if (x1 < -3.1) { + x1 = 3; } - if (x2 > 3.5) { - x2 = -3.5; + if (x2 > 3.1) { + x2 = -3; } - transform1->Position = glm::vec3(x1, -5, -10); - transform2->Position = glm::vec3(x2, -5, -10); + transform1->Position = glm::vec3(x1, -5.5, -10); + transform2->Position = glm::vec3(x2, -5.5, -10); - transform1->Velocity = glm::vec3(5, 5, 0); - transform2->Velocity = glm::vec3(-5, 5, 0); + transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed; + transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed; return true; } +bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event) +{ + auto entity = CreateBall(); + return true; +} + bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event) { std::string command = event.Command;