Updated playsound events.
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@@ -8,7 +8,6 @@
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#include "Core/World.h"
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#include "Sound.h"
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#include "Sound/EPlaySFX.h"
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#include "Sound/EPlayBGM.h"
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#include "Physics/EContact.h"
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#include "Core/EventBroker.h"
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#include "Game/CBall.h"
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@@ -37,10 +36,8 @@ private:
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//Events
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dd::EventRelay<SoundSystem, dd::Events::PlaySFX> m_EPlaySFX;
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dd::EventRelay<SoundSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<SoundSystem, dd::Events::PlayBGM> m_EPlayBGM;
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bool OnPlaySFX(const dd::Events::PlaySFX &event);
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bool OnContact(const dd::Events::Contact &event);
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bool OnPlayBGM(const dd::Events::PlayBGM &event);
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ALuint CreateSource();
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